Pillars of Eternity 2: story, setting, companions and extra – the whole lot we all know
A number of years in the past, Obsidian designer Josh Sawyer flipped a map of the Forgotten Realms’ Dalelands, caught some completely different labels on it and named it the Dyrwood. One record-smashing Kickstarter later, he and his crew had revived the spirit of the Baldur’s Gate video games, with the wilderness exploration and spacebar-thwacking tactical fight intact.
Read extra: the best RPGs on PC.
Fresh from one other isometric RPG, Obsidian now intend to fold a few of Tyranny’s reactivity and unfamiliarity into Pillars of Eternity II: Deadfire – a sequel as formidable as Baldur’s Gate II was.
When is the Pillars of Eternity 2 launch date?

Pillars of Eternity 2 will launch on May 8. Its first concrete launch date was April 3, but that was pushed back so Obsidian may “polish and put those finishing touches on the game.”
The Fig crowdfunding web site that helped finance the sport originally suggested Q1 2018, so that they’re solely a few months delayed. It’s probably a nerdy factor to say, however you have to respect such tight challenge administration.
What’s the story in Pillars of Eternity 2?

We’re going god-hunting. Eothas, the Eoran deity of sunshine and rebirth, has inhabited the stone titan buried beneath the participant stronghold Caed Nua for millennia. But now he’s awoken, tearing up by means of the earth, destroying the hold and half-killing you within the course of.
The story of Deadfire, then, is a private quest: to chase down Eothas, save your soul and discover solutions – solutions which may “throw mortals and the gods themselves into chaos,” based on Obsidian.
Once once more, you’re the Watcher – an individual gifted with the power to see, communicate with, and in any other case have an effect on the souls of different folks. No doubt this may proceed to play an enormous function within the plot, however Obsidian have stored any additional particulars near their chest.
Much like Mass Effect, you may import your save file from the unique sport, carrying over all circumstances and selections which have echoes within the sequel. And if you do not have such a file, you may even have the possibility to customize these beginning circumstances to your tastes.
Where is Pillars of Eternity 2’s setting?

“If you’ve gotten tired of seeing temperate forests and meadows for 80 hours,” Josh Sawyer tells SE7EN.WS, “Let’s take a look at something else.”
Pillars 2 takes place within the Deadfire Archipelago – a smattering of small volcanic islands far to the south of the Dyrwood. Where Pillars 1 had a Middle Ages European vibe, the Deadfire extra intently resembles the southern Pacific island chains of Asia.
“It has more of a Polynesian flavour, overall,” confirms Sawyer. “The climate is much different, the foliage you see is much different.”
The archipelago is within the strategy of being colonised, nonetheless – its islands are the one recognized supply of luminous adra, which holds a lot bigger quantities of soul power than the Dyrwood selection. So you will note acquainted faces and races – the people and dwarves of Vailia, plus the Aumaua of Rauatai.
Here be monsters, too: lethal beetles, grubs, imps, dragons and snakelike naga – whereas out on the ocean to the east, horrible sea creatures minimize quick any explorative excursions. Not that gamers are more likely to need for area to wander.
“It’s a big archipelago,” notes Sawyer. “It’s full of sea monsters, pirates and volcanoes, all sorts of crazy, crazy stuff.”

None of this implies you will not spend a good bit of time on land, or certainly in an enormous metropolis. Enter Neketaka, capital of the Deadfire Archipelago: a hanging, vertiginous metropolis that sprawls over a small island. It’s torn between the competing pursuits of buying and selling corporations seeking to exploit the archipelago’s assets, and the locals seeking to revenue from their curiosity. Expect to see this competitors mirrored within the sport’s faction system, and to have the possibility to choose a facet.
“We’re positively attempting to attract connections to issues just like the East India Trading Company, and varied Belgian and Dutch buying and selling corporations as effectively,” Sawyer says. “Each of the colonial cultures has a distinct curiosity within the space. They overlap a little bit bit, and they’re in direct competitors.”
To study extra of Deadfire’s capital and its historical past, try our guide to Neketaka.
What factions are in Pillars of Eternity 2?
The oldest humanoid tradition on the islands are the Huana, a semi-nomadic set of aumaua tribes unfold thinly all through Deadfire. The tribes have shared traditions, and a caste system that forefronts warriors and monks.
But the Huana have few everlasting settlements. Naasitaq, made up largely of Boreal Dwarves and Aumaua, is the most important and most secure nation within the Deadfire islands. And a lot of empires are at loggerheads over the archipelago, presenting Obsidian with loads of alternatives to ask the participant to take sides.
The pirates are a faction too, after all. A centuries-old dwarven lighthouse fortress that the locals name Balefire Beacon is now the hold of Captain Furrante – the spot from which he schemes and leads his crew within the Príncipi sen Patrena.
As for what kind faction selections will take, the dev crew are trying towards the instance set by final yr’s Tyranny.
“In Pillars 1, we dropped the factions at the end of Act 2, and so [players] didn’t really feel like their choices were super significant,” admits Sawyer. “Something that I think Tyranny did much better, and something that we want to do for Pillars 2, is really establish the factions much more clearly – give the player clearer choices, and let them know when they’re approaching consequences for the choices they made.”
Who are the Pillars of Eternity 2 companions?

There are a complete of seven companions so that you can recruit in Pillars of Eternity II. Three are acquainted faces: the human fighter Edér, wooden elf wizard Aloth, and godlike paladin Pallegina. That leaves 4 newcomes: a harvest-wielding priestess of Gaun named Xoti, a bird-taming aumaua ranger referred to as Maia, an orlan pirate by the title of Serafen, and a godlike druid named Tekēhu. You can learn extra about all of them in our Pillars of Eternity 2 companion guide.
If you performed the unique sport, then the returning characters will all be coping with what occurred final time you crossed paths. Each has completely different beginning states relying on the way you handled them. As Sawyer places it: “If you made certain choices with them that took them in a bad direction, when they come back, they’re kind of screwed up.”
This consists of getting them killed – did Edér die within the authentic? The sequel will not resurrect him. If someway you bought everybody killed final time, you may construct your personal companions from scratch. Custom characters will likely be a little bit quieter and plainer than their totally scripted counterparts, however at the least you may form them to your whims.
Still, Obsidian are bullish in regards to the pre-built forged. They say they’re cognisant of the necessity to enable companions time to develop – giving them an extended stretch of the sport to mature of their characters and relationships. At the start of manufacturing, Sawyer got here up with a system to tag sure varieties of behaviour and attitudes in dialog – in order that companions can react to them within the second and over lengthier durations.
It’s that system we’ll be interacting with all through Pillars 2, watching the evolution (or devolution) of companions’ relationships with the participant and one another on the repute display. Some will construct to interrupt factors, and people confrontations may be each good and dangerous for the celebration.
On the fight entrance, Pillars 2 gained’t make use of the celebration combos that featured so closely in Tyranny fight. There’s a purpose for that: whereas Tyranny launched a small variety of companions who interlocked in very particular methods, Pillars will as an alternative encourage gamers to experiment with its 11-class unfold of talents.
Pillars of Eternity 2 gameplay

Remember the guarantees of Oblivion’s Radiant AI? We’re getting flashbacks. Obsidian say the folks of Deadfire can have their very own lives to dwell, jobs to hold out and appointments to maintain – whether or not you’re there to precipitate occasions or not. Most intriguingly, they counsel that some quests will play out otherwise, relying on when and the place their principal characters are approached.
Combat-wise, Pillars II is about to supply a little bit extra tactical problem than its predecessor – which was, frankly, greater than powerful sufficient for anybody with no strong grounding within the Infinity Engine video games of outdated. Newcomers needn’t worry, although, since Obsidian plan to do a greater job of speaking and tutorialising fight mechanics.
“With tabletop-style rule systems like this, there are so many layers of mechanics going on that are not visible by looking at the screen,” Sawyer explains. “We’re trying to make it easier to understand: clearer, better language. We’re just focusing on making sure that if you’re not familiar with this type of game, we’ll introduce concepts that are easy to absorb.”
So it is about making issues extra readable, however no much less deep: the crew don’t have any intention of lowering the statistical complexity that skilled Icewind Dale tacticians like to sink their tooth into. Those who actually can’t abdomen the battles can at all times retreat to the gentler Story Time mode, which makes a return.
One shift that will likely be instantly noticeable to everyone seems to be the tempo of fight. Pillars 1 included an choice to decelerate time to battle by means of a few of the extra intricate eventualities – and Obsidian have now made that the default velocity, deeming it “more natural”. Players will, nonetheless, be capable to toggle sooner speeds for any battles they deem to be foregone conclusions.
The customized AI system in Pillars 1 has additionally had a radical overhaul to deal with its limitations. In Pillars II, “if you wish to customise your characters’ AI, you may go actually, actually loopy with it,” Sawyer says. “If you favored the Final Fantasy gambit system, or the AI settings from Dragon Age Origins, these are the video games we used as inspirations.”
The gambit system was superior, so that is thrilling to listen to. If you do not fancy fiddling round with prioritising three completely different actions for every character when an ally’s HP reaches
Pillars of Eternity 2 courses
Pillars of Eternity embraced a maximalist imaginative and prescient of role-playing, stuffing 11 courses into its fight system. That system is about to be sophisticated additional by the scrumptious potentialities of subclassing and multiclassing.
If you’ve performed any Baldur’s Gate 2, you’ll be conversant in how subclasses work – you may choose only one, optionally, and it makes you even additional specialised. In every case, there’s a profit and a trade-off.
The Ghost Heart Lodge ranger, as an example, has a deceased animal companion who exhibits up as a spirit throughout fight. The furry spook is resistant to druid spells, however inclined to banishment by paladins. Monks of the Nalpazca, in the meantime, are drug-addled philosophers who profit extra from the consequences of stimulants, however endure elevated wound thresholds whereas excessive.
Multiclassing additionally capabilities in a fashion not too far faraway from Baldur’s Gate-era D&D – permitting you to pick an extra class from second stage onwards, gaining a brand new title within the course of. A fighter who takes a few ranges in wizardry, for instance, turns into a battlemage. From there you may alternate between courses everytime you stage.
“We want to keep the relative power of the multiclass character at about 75%-85% what a single class character would have at any given level,” says Sawyer. “In our experience, that’s the sweet spot where multiclass characters feel powerful and effective, but don’t clearly outshine the single class characters.”
Finally, it’s price noting that each companion can now be one in all two base courses.
“That way you don’t have redundancies where you want to play a fighter, and right away you get a fighter [companion],” furthers Sawyer. “You can say, ‘No, I want you to be a rogue. Complement me, don’t replicate me.’”
Pillars of Eternity 2 ships
A stretch objective for the Project Eternity Kickstarter promised a stronghold that gamers may take management of as a part-time baron. And whereas that did seem in Pillars, the crew felt annoyed they didn’t have extra assets to dedicate to that nook of the sport.
Obsidian needed to present you a greater base within the sequel, and they also have: you get your very personal ship. Your beginning mannequin is a modest boat named The Defiant, however you may purchase larger and higher vessels all through the sport, in addition to refit, rename, and in any other case customise them.
You’ll additionally want to think about your employees: you may recruit crewmen, every with their very own ability scores governing, say, how rapidly they’ll reload a cannon. Intriguingly, they’re going to even have persona traits, which could have an effect on how they behave in a disaster, or how effectively they gel with the remainder of the crew. You’ll additionally must hold them blissful or else face mutiny: feed them, pay them, let the believers amongst them pray, and handle the occasional disaster to everybody’s satisfaction.
Speaking of which, life at sea is, famously, hazardous. While you are exploring the Deadfire archipelago, having fun with that satisfying strategy of filling within the map, you may deal with a lot of threats. Enemy ships, piratical or in any other case, are the obvious of those – you may defend your self in a deep, turn-based fight system, with illustrative artwork and textual content describing what the enemy is doing, and your personal choices.
To study extra about all these programs, try our Pillars of Eternity 2 ship combat and customisation guide.
Pillars of Eternity graphics

Pillars of Eternity discovered the Black Isle veterans at Obsidian relearning the artwork of 2D backgrounds – very like Disney, digging out the mothballed instruments of conventional animation for The Princess and the Frog. Now, although, they’ve hit their stride.
“There’s so much stuff we’re pushing in terms of new 3D stuff within that 2D space,” Sawyer says. “It’s crazy sometimes now to go back and look at the stuff in Pillars I, which I still think looks nice, but looking at Pillars II and the technological jumps that we’ve done is pretty incredible. We’re just doing stuff that no one else is doing.”
Obsidian artists have put collectively a brand new dynamic climate system, parallax backgrounds, antialiasing and “various fancy shaders” – which means better-looking water, ice, and crystalline adra. Character lighting and reflection is way extra superior, too, which is able to repay in these dense jungles.
It’s all folded into the sport in smart and delicate vogue:
“VFX in PoE1 often dominated the screen and made it difficult to assess the battlefield,” admits lead artist Kaz Aruga. “For Deadfire we are being mindful of this fact and developing our spell effects in a way that minimizes this issue.”
Pillars of Eternity 2 stage cap
Pillars of Eternity 1, with its White March growth, topped off at stage 16. Deadfire will elevate that to 20, which is excessive sufficient to grant further ranges of talents for all courses.
Although it’s price importing your saves to see the knock-on results of the alternatives you made within the Dyrwood, none of your levelling will include you. In Deadfire, the participant character begins once more at stage 1.
“Eothas is very hungry and your soul is delicious,” explains Sawyer.
No grumbling, now – it means you get to experiment from scratch with the subclass and multiclass programs new to the sequel. Intriguingly, Obsidian are additionally implementing a New Game+ characteristic referred to as ‘Berath’s Blessings’, which supplies gamers bonuses after they begin a brand new playthrough, primarily based on achievements in earlier saves.
The Blessings take the type of factors which may be spent on a wide range of unlocks – higher beginning gear, increased attributes, extra cash, that kind of factor. The unlocks additionally cowl extra particular choices like starting with a favorite companion, or bonus faction repute – letting veterans skip previous components of the sport they’ll’t be bothered with a second time.
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