Peter Molyneux could have gone right into a self-imposed exile to keep away from additional controversy about his huge concepts and his skill to ship on them, however he’s nonetheless on the market making games with bold ideas. His newest, Legacy, is a form of tinkering sim – you begin out constructing stuff in slightly workshop, promote your creations, and fund an increasing enterprise empire.
Inspired by his personal father’s residence workshop, Legacy includes a sturdy constructing part the place you’ll be able to slap collectively components in nearly any configuration. That permits you to construct all the pieces from telephones and teddy bears to weapons stacked on high of skateboards. Once you begin promoting, your small business evolves, and meaning hiring staff, constructing factories, and rising right into a full industrialist – and deciding whether or not you’re going to be or evil boss alongside the best way.
While Molyneux’s next game was first talked about years in the past, the designer – most likely properly – thought it higher to not talk about Legacy intimately. The official reveal, courtesy of the most recent Levels documentary from Red Bull, doesn’t present many specifics, but it surely does supply some perception into the massive image concepts on the coronary heart of Legacy.
True to Molyneux’s repute, these huge image concepts are certainly fairly huge. “What I really want to create is a hobby. I want to make you feel creative. I want you to experience what it feels like to be successful. To be appreciated. Those are all the things that I want from a game. That is what I want from Legacy.”
If that sounds slightly an excessive amount of just like the previous Molyneux, he’s conscious of what occurs with these grandiose statements. “I think some people justifiably felt that everything I said was a promise, especially when I would do a lot of press. I didn’t really make that connection until it was far too late.”
But nonetheless, Molyneux doesn’t need to get caught up in worrying that these concepts are too grand to work. “When you’re thinking about starting something new and fresh, all those risks bubble around your mind. But in the end you say ‘ah, fuck it.’ Can I say fuck it? I’m just going to do it, and I’m going to go on this grand adventure, and we’re going to see where it takes me.”
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We’ll see whether or not or not Legacy is ready to reside as much as these plans – ultimately. In the meantime, right here’s hoping that it’s slightly extra Fable 2 and rather less Godus.
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