The cause why Pro Evolution Soccer’s PC variations are worse than their console equivalents is that Konami must channel their assets in direction of their “core fanbase.”
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Pro Evolution Soccer on PC has lagged behind the sport’s console model for years, because of the necessity to focuses on enhancing the sport for core markets, who at the moment exist totally on Xbox One and PS4.
Adam Bhatti, the worldwide product and model supervisor for PES, says, “It’s only been three games where [PC and console versions] haven’t been on the same level. I say only – obviously fans don’t feel like that. I think it’s just a case of adapting and finding the resource to adapt the PC version into a way where we could have it on a par, if not better.”
Some of the rationale for the current dip in high quality stems from the calls for of the sport’s FOX engine. Bhatti says “So every year, we’re doing a lot of resource onto working on FOX, adapting on FOX. “What we needed was time to have another another team going away and working on PC. And the reason we didn’t get round to that as quickly as we would have liked is that as a smaller team we really do have to focus on the priorities and work through.”
Bhatti says that PC stays “a priority for us,” however that Konami can’t danger alienating its console gamers. “in terms of resource, the majority of fans and sales are coming from consoles, so to neglect the quality on PS4 and XO could have huge implications on PES, which is really built on that core fanbase and where are fans are playing mostly, we need to make sure that they were satisfied, because they’re what’s really kept us alive.”
Pro Evolution Soccer 2018’s demo arrives next week, forward of its launch on September 12 within the US and September 14 in Europe and Australia. It’ll characteristic David Beckham as a PES 2018 Legend.