Path of Exile 2 Devs Nerf Temples as Popular Farming Strategy Crashes Servers

Path of Exile 2 Devs Nerf Temples as Popular Farming Strategy Crashes Servers

Dedicated Path of Exile 2 players have inadvertently pushed the game’s server infrastructure to its limits.

The developers of Path of Exile 2 recently deployed a series of hotfixes specifically aimed at rebalancing Temples. High-level players had discovered exceptionally lucrative room combinations that were not only distorting the in-game economy but also causing significant strain on the game’s servers.

To combat this, a “diminishing returns” system has been implemented for room modifier values. This scaling penalty remains inactive until a player constructs four or more rooms of the same type within a single Temple layout.

Grinding Gear Games shared their reasoning behind the change:

“This adjustment will have a negligible impact on standard Temple builds, if any, while significantly affecting extreme outlier cases. These high-end Temples were causing severe performance bottlenecks and frequent server crashes. If your layout contains enough rooms to trigger diminishing returns, the system will prioritize applying the penalty to lower-tier rooms first, ensuring your highest-level rooms provide the maximum possible benefit.”
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Furthermore, the patch addressed a bug that caused an unintended abundance of magic and rare monsters to spawn in Temples, particularly at lower levels. The developers noted that “this correction has only a marginal effect on high-tier Temple gameplay.”

Comprehensive patch notes and ongoing hotfix documentation for Path of Exile 2 can be found here.

 

Source: iXBT.games