Greetings, Captains! We have just deployed a fresh update aimed at refining your experience. We are actively reviewing your feedback and remain committed to delivering ongoing optimizations and fixes to keep your journey smooth.
Patch Notes
Version: 0.10.0.6
- Optimized disk I/O operations and reduced overall storage footprint.
- Enhanced performance stability during boarding sequences.
- Improved frame rate consistency while operating ship artillery.
- Action panels for both players and ships now trigger instantly upon button press rather than release, providing snappier input response.
- Refined attack and block animation transitions following weapon equipment for a more fluid combat feel.
- Included
SaveWorkflow.mdin the Dedicated Server root directory. - Resolved placement issues; player-planted crops now snap reliably to soil patches.
- Fixed collision bugs that caused items dropped on player-cultivated soil to clip through the terrain.
- Updated the visual aesthetics of onion flowers.
- Corrected an achievement logic error where players were erroneously granted boss kill credit during separate encounters.
- Restricted the ability to launch multiple server instances from a single machine.
- Resolved an issue preventing the proper deletion of legacy worlds and character data.
- Fixed a rare bug where defeating standard monsters in Stargazer Ruins triggered an incorrect Jim Godart kill credit.
- Addressed issues where ship artillery aiming would occasionally become unresponsive.
- Fixed a bug that locked aiming controls when interacting with a battery while in a blocking stance.
- Restored functionality for the “Unstuck” command while operating ship batteries.
- Resolved a crash occurring when unequipping items from a vessel.
- Fixed a permission issue hindering Dedicated Server owners from modifying
WorldDescription.jsonsettings. Please refer toDedicatedServer.mdin the server root folder for configuration guidance.


