Patch Notes: Version 0.10.0.6

Greetings, Captains! We have just deployed a fresh update aimed at refining your experience. We are actively reviewing your feedback and remain committed to delivering ongoing optimizations and fixes to keep your journey smooth.

Patch Notes

Version: 0.10.0.6

  • Optimized disk I/O operations and reduced overall storage footprint.
  • Enhanced performance stability during boarding sequences.
  • Improved frame rate consistency while operating ship artillery.
  • Action panels for both players and ships now trigger instantly upon button press rather than release, providing snappier input response.
  • Refined attack and block animation transitions following weapon equipment for a more fluid combat feel.
  • Included SaveWorkflow.md in the Dedicated Server root directory.
  • Resolved placement issues; player-planted crops now snap reliably to soil patches.
  • Fixed collision bugs that caused items dropped on player-cultivated soil to clip through the terrain.
  • Updated the visual aesthetics of onion flowers.
  • Corrected an achievement logic error where players were erroneously granted boss kill credit during separate encounters.
  • Restricted the ability to launch multiple server instances from a single machine.
  • Resolved an issue preventing the proper deletion of legacy worlds and character data.
  • Fixed a rare bug where defeating standard monsters in Stargazer Ruins triggered an incorrect Jim Godart kill credit.
  • Addressed issues where ship artillery aiming would occasionally become unresponsive.
  • Fixed a bug that locked aiming controls when interacting with a battery while in a blocking stance.
  • Restored functionality for the “Unstuck” command while operating ship batteries.
  • Resolved a crash occurring when unequipping items from a vessel.
  • Fixed a permission issue hindering Dedicated Server owners from modifying WorldDescription.json settings. Please refer to DedicatedServer.md in the server root folder for configuration guidance.

Source

Read also