Patch Notes for Version 1.3.3f1

The Patch Notes for version 1.3.3f1 introduce a substantial array of fixes, with enhancements spanning Cargo adjustments, game balance, and user interaction improvements, among others. Additionally, fresh free content awaits with the introduction of three new Piers, two Quays, and two Bridges, offering novel methods to facilitate the movement of people, vehicles, and trains throughout your city.
We’ve also unveiled a Developer Diary providing a glimpse into the exciting features of Bridges & Ports, which you can explore here.
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Though the problem of commercial buildings storing more resources than their capacity has been corrected, those with excess resources will gradually reduce their inventory until it aligns with their limits. They will then respect storage limits when acquiring new resources.
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Office worker counts may decrease to minimum due to insufficient resource production and consumption.
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3 New Piers
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Narrow Wooden Leisure Pier
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Medium Wooden Leisure Pier
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Wide Wooden Leisure Pier
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2 New Quays
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Two quays with driving lanes.
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Two pedestrian quays.
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2 New Bridges
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Double Train Track Truss Arch Bridge [Train]
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Four-Lane Double Train Track Double-Decked Extradosed Bridge [Highways]
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Resolved a crash occurring when making sharp turns with the Cinematic Camera.
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Corrected an occasional crash happening when creating a new save file or overwriting an existing one.
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Eliminated crashes due to overlapping roads, impacting how streets and pre-made intersections can be configured.
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Reduced excessive taxi and visitor arrivals at small parks.
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Fixed issues where citizens weren’t making payments for their purchases.
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Fixed taxes for Residential, Office, and Industrial sectors not displaying any income after reverting taxes back to 10% following extended periods at 0%.
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Rectified commercial buildings storing more than allowed, with existing ones gradually aligning their storage amounts over time.
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Addressed inconsistencies with Commercial buildings offering Lodging, Recreation, or Entertainment regarding office efficiency bonuses from Airport and Office Signature Buildings.
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Fixed the Commercial Infoview incorrectly marking mixed-use buildings as occupied when no company was present.
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Corrected perpetual industrial demand triggered by lowered industrial tax rates.
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Numerous cargo-related adjustments:
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Disabled Cargo Harbor usage while inactive.
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Resolved collisions caused by Cargo Ships converging at inactive Cargo Harbors.
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Improved the ‘Route’ panel dot representation to accurately show cargo storage percentages at each stop.
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Ensured the Cargo Train Route Selected Info Panel reflects cargo amounts at stations using building enhancements.
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Fixed issues with missing or duplicate resources for cargo transportation vehicles, now transporting all raw materials, manufactured goods, and mail, excluding immaterial goods and waste.
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Corrected resource type discrepancies for InternationalAirport01.
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Addressed discrepancies in coal transport quantities from cargo terminals compared to storage reduction upon selling.
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Fixed trucks with trailers misreporting the amount of resources offloaded into warehouses.
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Resolved commercial truck import issues from cargo stations.
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Corrected consistent cargo amounts at all Outside Connection cargo stops.
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Fixed issues with substantial negative resource balances in Outside Connection storage on older saves.
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Specialized Industry buildings receiving empty shipments from Outside Connections have been fixed.
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Prevented extractor buildings from initializing with output resources in storage, applicable only to newly placed extractors.
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Enhanced Storage section visibility in the Selected Info Panel for cargo buildings, showing all storable resources, current inventory levels, and color coding for surplus, balanced, and deficit states.
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Reduced Cargo Harbor and Cargo Train Terminal warehouse storage sizing to 7500t to better align with visual cues.
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Implemented measures for companies to avoid purchasing amounts exceeding vehicle delivery capacity.
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Corrected miscalculation of the industrial efficiency bonus from Signature Buildings.
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Addressed inconsistencies between Signature Industrial Buildings descriptions and Selected Info Panels regarding the Industrial Efficiency bonus.
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Resolved an issue preventing citizens from exiting burning buildings, which increased mortality and caused long-term performance issues owing to pathfinding errors.
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Fixed camera transitions when shifting to or from map views.
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Addressed Noise Pollution propagation issues on networks in Easy mode.
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Tuned certain gameplay aspects for Easy Mode:
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Consumption levels for electricity, water, and waste.
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Unemployment benefits, pensions, and family allowances.
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Adjusted Easy Mode water and sewage import/export expenses to align with proportional changes in electricity costs.
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Various tutorial adjustments and fixes.
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General fixes for achievement inconsistencies.
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Resolved issue where selected objects disappeared when switching between Upgrade panels and build menus.
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Corrected display of contradictory residential demand factors “Free Workplaces” and “Availability of Jobs”.
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Fixed visuals for Info Views when selecting city service categories with an active panel, such as notifications, chirper, or economy.
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Addressed panel rendering issues caused by rapidly toggling panels on and off.
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Rectified loading a save in Photo Mode leading to game freeze with improper deactivation of Photo Mode functions.
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Fixed the Subsidies graph in the Statistics panel, which was incorrectly showing zero.
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Addressed missing Tile Upkeep in the Statistics panel’s Expenses section.
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Resolved display of loan interest category during Unlimited Money mode in the Statistics panel.
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Promoted consistent values between Economy and Statistics panels for Service Upkeeps and Service Trade.
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Stopped Production statistics from carrying over to new games in the Economy panel.
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Addressed false notifications for “Lack of Labor” and “Lack of High-Skill Labor” on collapsed buildings.
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Prevented built-in sub-buildings and extensions from appearing improperly in the Selected Info Panel upgrades section.
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Rectified Chirper/Citizen Lifepath displaying citizens without avatars.
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Resolved issues making it impossible to unfollow citizens in the “Followed Citizens” list when the maximum is reached.
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Improved rendering of storage and cargo sections in the Selected Info Panel for better visual consistency with uneven items.
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Ensured that long names fit within the storage and cargo sections of the Selected Info Panel under UI scaling or non-English language selection.
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Implemented multiple text and translation corrections.
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Introduced numerous controller improvements.
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Implemented several Info View enhancements:
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Constrained color and arrow displays to the gameplay area.
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Included wind, noise, air pollution, and telecom coverage indications on both water and terrain surfaces.
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Made Wind and Water Flow Info Views mutually exclusive due to arrow usage on water, affecting electricity Info View.
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Introduced a warning for saves and maps missing necessary DLCs.
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Added a hotkey for confirmations and game mode selection.
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Incorporated a green circle highlight for connecting utility cables and pipes at various elevations.
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Added a new tooltip for buildings in pollution Info Views under the “Advanced Pollution Management” city policy, explaining policy impacts.
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Added Edge Scrolling sensitivity slider to the Gameplay settings.
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Addressed multiple Virtual Texturing issues affecting road decals and distant building appearances.
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Corrected display of power lines over water, previously appearing as thick beige lines.
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Resolved color variation issues in buildings where initial levels lacked them but subsequent levels had them.
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Fixed notifications related to pedestrian access for the University Library upgrade on uneven terrain.
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Stopped extractor vehicles from leaving designated extraction areas.
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Refined hue, saturation, and brightness variations of themed and shared trees for uniform leaf color.
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Standardized the loading screen thumbnail/preview with consistent black vignette edging.
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Ensured blur effects on new game panels during transitions.
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Minimized visual shifts in trees with varying viewing distances.
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Enhanced brightness for spruce and pine trees.
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Improved autumn colors for trees like Poplar and Oak for increased saturation and brightness.
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Refined textures for agricultural areas to prevent repetitive snow patterns.
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Enhanced water effects at Fountain Plaza to prevent overlap.
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Increased visibility of zone grids on snowy terrain.
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Resolved issues with save names containing special characters.
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Fixed monitor selection resetting in display options after game restart.
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Various sound effects fixes.
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Added settings option for optional telemetry consent.
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Upgraded Coherent to version 1.64.
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Updated to Unity 2022.3.60f1.
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Registered DLC dependencies now included for maps and saves uploaded to Paradox Mods.
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Upgraded PDX SDK to version 1.34.0.
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Refreshed Mods UI to version 1.11.1.
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Added list of DLC dependencies on mod pages when set for assets on Paradox Mods.
City Corner No. 11: Autumn Breeze
City Corner #10 – Expanding the Modding Tools
City Corner #9 – Happy Six-Month Anniversary!
Patch 1.6.0f1 – Summer Solstice
City Corner #8 – Reshaping the Landscape
Hotfix: Patch 1.5.10f1
Saving Bug Fix
Patch 1.5.9f1: Morning Dew