Patch Notes 14.0
Patch Notes 14.0
Update 14.0 is now live across all platforms. Explore the comprehensive patch notes below.

Features modified following PTS feedback are designated with this icon: 🟡

New Features
New PvP Map: Sanctum
Sanctum is a medium-scale PvP arena engineered for fluid, high-octane combat. It features expansive engagement zones, rapid transit lanes toward primary objectives, and a hotly contested central courtyard built for brutal firefights.
New PvP Map: Facility
Facility is among our most compact PvP environments, tailor-made for relentless, close-quarters skirmishes. The layout heavily rewards aggressive flanking maneuvers, strategic rotations, and outsmarting your opponents.


New Enemy: Scarab Occult Terminator Sorcerer
Face off against a formidable new Terminus adversary: the Scarab Occult Terminator Sorcerer of the Thousand Sons legion. He wields devastating psychic sorcery for both melee and ranged devastation, alongside the ability to conjure convincing, dangerous illusions.
New Feature: Enhanced PvP Medals and Scoring
Match performance is now underscored by revamped visual accolades that dynamically highlight your battlefield achievements, directly influencing post-match statistics and experience gains.
New Feature: Trials of Resolve #2
Four demanding new Trials have been introduced to test veteran players and reward successful completion with exclusive gear.
New Feature: Wargear 2.01
This serves as an incremental update to our wargear architecture.
We are introducing a third wargear slot for select classes, allowing capes and tabards to be equipped simultaneously.
Consequently, certain tabards have been temporarily detached from specific chest pieces in this patch to facilitate their transition into dedicated slots.
With Patch 15, full combinatorial customization will be unlocked.
Additionally, the next update will bring robes and tabards to the Vanguard and Heavy classes.
Capes for the Bulwark are currently in development, though they require a bit more pipeline time (beyond Patch 15) as integrated chest-piece robes must first be uncoupled.
And finally, a highly requested customization quality-of-life feature is inbound for Patch 15! 🙂
Robes for the Assault and Tactical classes are now available, alongside Assault tabards unlocked via the new Trials.
New Feature: Weekly PvP Participation Rewards
Earn Accolades on a weekly basis simply by jumping into the fray and participating in PvP matches.
New Feature: Automated PvP Team Shuffling
To improve match health, players will now be dynamically redistributed into balanced teams at the conclusion of a PvP match based on performance metrics (this is an experimental feature managed via backend toggles).
New Heroic Gear
- Added 6 unlockable Heroic Weapons (Thunder Hammer, Power Fist, Bolt Carbine, Melta Rifle, Power Sword, and Stalker Bolt Rifle), purchasable with Accolades.
- Added 4 unlockable Heroic Armor components (Deathwatch Gauntlet, Deathwatch Chestpiece, and Ultramarine Chapter Champion Pauldron), purchasable with Accolades.

New Season Pass Content
- Salamanders Champion skin complete with a signature Multi-Melta weapon coating.
- Raptors Cosmetic Pack.



Gameplay & Balancing Tweaks
Firearms in PvE
Heroic Bolt Pistol
- Base damage increased by 15%.
Secondary Bolt Carbine
- Maximum ammunition capacity increased by 2 magazines across all variants. (🟡 Adjusted from a 1-magazine increase based on feedback).
Pyrecannon
- Effective range increased by 15% in both operational stances.
Burn Damage
- Auspex Scan no longer scales or interacts with Burn damage over time.
Melee in PvE
Omnissian Axe
- The “Explosive Strike” perk now triggers a localized energy detonation directly upon enemy impact.
- Ultima Ratio (Heroic Omnissian Axe): Wind-up time required to achieve maximum damage bonus reduced by 35%.
New Heroic Weapons Rebalance
🟡 Taking community feedback from the PTS into account, all 6 new Heroic weapons have received targeted buffs:
🟡 Salamanders Power Sword
While we know many of you hoped for a continuously burning blade, lore dictates that only Guilliman holds that honor.
- Fixed perk activation parameters; it now functions as described and exclusively affects light attacks.
- Maximum stack limit increased from 5 to 6.
- Stacks acquired per successful perfect parry increased from 1 to 3.
🟡 Combi-Flamer Bolt Carbine
- Bolter barrel damage increased by 20%.
- Flamer barrel status accumulation rate accelerated.
- Resolved an ammo replenishment bug tied to the flamer barrel.
🟡 Deathwatch Stalker Bolt Rifle
- Body shots required to trigger the perk reduced from 5 to 4.
- Perk now triggers on any connecting body shots rather than requiring consecutive hits on a single target.
- Headshot damage multiplier elevated to match Relic tier standards.
- Perk damage bonus increased to 30% against Minoris, Majoris, and Extremis targets, and 10% against Terminus foes.
🟡 Salamanders Melta Rifle
- Expanded damage fall-off thresholds.
- Base damage increased by 10%.
🟡 Deathwatch Power Fist
- Smoothed animation responsiveness when transitioning into the melta blast stance.
- Improved target tracking during the melta blast maneuver.
- Substantially increased direct impact damage for the melta blast.
- Area of effect (AoE) for the melta blast burn trail widened slightly.
- Added directional steering inputs to the melta blast attack.
🟡 Lord Executioner’s Axe
- Now correctly regenerates contested health values upon executing new attacks.
PvE Perks
This patch features minimal perk adjustments, but a comprehensive rework for the Tactical class is currently underway for the next major update.
Techmarine
- The “Methodical Destruction” perk now properly interacts with Prometium Cans.
PvP Balance Tweaks
Our overarching goal is to make Eternal War modes more approachable and enjoyable for everyone. Rest assured, this is merely a stepping stone—we are developing a major feature designed to significantly elevate the PvP experience.
Progression Unlocked in PvP
- All weapons, attachments, and equipment are now unlocked and available from Level 1.
Shock Grenade
- Blindness radius decreased from 9 to 4 meters.
- Blindness duration decreased from 1.5 to 1.1 seconds.
Krak Grenade
- Now guaranteed to completely strip the Heavy class’s Iron Halo shield.
Assault Class
- Ground Pound minimum and maximum damage radii have been rebalanced:
- Chainsword: Inner radius reduced from 2 to 1.5m; outer radius reduced from 4 to 3m.
- Thunder Hammer: Inner radius reduced from 2.5 to 2m; outer radius reduced from 5 to 3.5m.
- Power Fist: Inner radius reduced from 2 to 1.5m; outer radius reduced from 4 to 3m.
- Power Sword: Inner radius reduced from 2.5 to 2m; outer radius reduced from 5 to 3.5m.
- Power Axe: Inner radius reduced from 2 to 1.5m; outer radius reduced from 4 to 3m.
🟡 Partially reverted outer damage radii for specific weapons compared to PTS iterations:
- Chainsword: Outer radius adjusted from 2.5 to 3m.
- Power Fist: Outer radius adjusted from 2.5 to 3m.
- Power Axe: Outer radius adjusted from 2.5 to 3m.
- Ability charge cooldown extended from 12 to 16 seconds.
- 🟡 Fully reverted a PTS change: Ground Pound trajectory aim tolerance angle reduced from 50 to 38 degrees.
Vanguard Class
- Ability charge cooldown reduced from 30 to 18 seconds.
- Ability damage increased from 10 to 25.
- Maximum ability charges increased from 2 to 3.
Bulwark Class
- Damage threshold required to stagger a Bulwark out of shield stance reduced from 300 to 200.

Ordeals
🟡 Reduced the kill requirements for new Eternal War ordeals to 50 / 200 / 500, down from the higher Public Beta Environment thresholds.
Siege Mode
Tech Priest Economy:
- Resource generation efficiency heavily rebalanced: Base maximum income now starts at 720 for the squad and scales downward per wave, settling at 300 by wave 30+ to match all alternative income streams.
Increased wave completion and secondary objective resource payout bonuses by 20%.
Increased Enemy Damage Resistance Caps during late-wave progression:
- Raised from 60% to 72% for standard enemies.
- Raised from 80% to 88% for Terminus-class enemies.
The Scarab Occult Terminator Sorcerer has been added to the miniboss rotation pool.
Siege Mode Accolade rewards are now granted upon reaching wave 15, rather than requiring full survival past it.

Levels
Implemented numerous minor collision, clipping, and geometry corrections across various environments.
Customization
- Added unlockable class robes for the Assault and Tactical roles via new Ordeals.
- Added unlockable tabards for the Assault role via new Ordeals.
- Added the Mark X Pristine Aquila to the Refinement and Redemption shop.
- Added a complimentary Raptors knee decal.
- The Black Templar Champion backpack has been bifurcated into two independent modules; the skeletal component is now assigned to a wargear slot and equipped on the Heavy class.
- Rolled out a wave of minor cosmetic polish adjustments for both Loyalist and Chaos factions.
Enemies
Addressed numerous minor animation glitches and transition snags.
🟡 Scarab Occult Terminator Sorcerer Adjustments:
- The third strike in his flurry combo is now fully ripostable across all variations.
- Beam attack base damage reduced by 33%.
- Beam attack cooldown extended by 15%.
- Executing a Perfect Dodge against his beam attack now properly applies a Gunstrike Mark.
- The follow-up illusion sequence for the beam attack now enforces an 8-second cooldown.
- Beam attack follow-up illusions are now slightly easier to dodge.
- The tri-illusion split maneuver can no longer be interrupted mid-cast.
- Illusion hit points reduced by approximately 15%.
- Illusions now allocate slightly less behavioral focus to ranged firing.
- Radial beam attack cooldown increased by 25%, with follow-up pulses triggering with a slightly wider delay.
- AI Director: Reinforcement waves no longer spawn Ranged Scarab Occult Terminators.
- AI Director: Reinforcement waves feature a lower probability of spawning Lesser Sorcerers.
- General bug fixes implemented.

General Fixes
- Resolved a bug preventing the Sniper’s “Efficient Readiness” perk from reloading weapons if an ability was triggered immediately after “Lingering Concealment.”
- Fixed an issue causing Siege Mode accolades to occasionally fail to distribute upon completion.
- Corrected an inconsistency where the Bolt Sniper Rifle’s “Strong Start” perk failed to trigger reliably on the Heroic variant.
- Patched a rare issue preventing the Vanguard’s “Tactical Prowess” perk from interacting properly with Zoanthropes.
- Fixed a bug where “Split Up” and “Squad Unity” battlefield modifiers improperly affected AI bots and disrupted standard gameplay flow.
- Resolved distance-tracking bugs causing “Split Up” and “Squad Unity” modifiers to activate and deactivate erratically.
- Fixed an oversight where the Tactical’s “Kraken Penetration Rounds” class perk erroneously altered burn damage when swapping to a bolt weapon.
- Fixed an interaction bug where Tactical’s “Kraken Penetration Rounds” perk affected airborne projectile munitions (such as grenade launcher rounds) mid-flight when switching weapons.
- Corrected a bug where the “Suspicious Behaviour” battlefield modifier dealt full damage to allies instead of the intended 50% reduction.
- Resolved an issue causing incorrect headshot damage scaling on the Heavy Bolt Rifle Relic variant, “Ophelian Liberation Beta.”
- Applied numerous minor stability fixes to the Siege Blessing and Atonement systems.
- Resolved various minor software bugs, localization typos, and translation errors.
- Executed widespread minor UI polishing passes and audio cue corrections.

Tech
- Implemented critical crash fixes and overarching stability improvements.
- Streamlined loading time optimizations.
- Refined memory footprint allocation and management.
- Executed minor background performance enhancements.
- Rolled out general network stability and connectivity improvements.
June Community Update
Patch Notes: Hotfix 13.2
May Community Update
Hotfix 13.1
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Patch Notes 13.0
April Community Update
March Community Update