Hotfix 15.2

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HOTFIX 15.2

Hotfix 15.2

GAMEPLAY AND BALANCE ADJUSTMENTS

PvE Melee

One-Handed Thunder Hammer

Gameplay

  • You can now enter the accumulation stance even when the hammer is already holding charges. If the hammer is fully charged, doing so unleashes the Charged Impact attack.

  • The time needed to build a single charge has been shortened to 1.25 seconds.

  • Energy Loop can now follow a Charged Impact, and its damage has been boosted by 100%.

  • Underhand Swing now deals 30% more damage.

  • Charged Impact now deals 15% more damage.

Weapon Perks

  • The “Preparedness” and “Brutal Reforge” perks now activate when an enemy is slain with a Finisher from a One-Handed Hammer.

  • The ability energy restored by the “Preparedness” perk has been raised to 5%.

  • The damage bonus from “Perfect Reprisal” has been raised to 50%. We also resolved a bug that caused the bonus to apply to every melee attack rather than solely to Light Attacks.

Heroic One-Handed Thunder Hammer – Power Maul

  • The Heroic perk no longer scales its damage with the number of charges held.

  • Charged Impact can now be performed with 1–2 charges.

  • Ground Slam can now be performed with 3 charges.

  • Ground Slam now guarantees a stagger on enemies it hits.

  • Ground Slam deals 30% more damage and its area of effect has been doubled.

Please note that the in-game text descriptions for the Power Maul do not yet reflect these changes. They will be corrected in a future patch.

Crucible

CRUCIBLE
  • Resolved a bug that disabled the Guardian Relic for the whole team when just one player activated the Curse of the Warp Penance.

  • Resolved a bug that let players use Stratagems to choose a Crucible mission and difficulty via the Hub Terminal.

  • Resolved a bug that could place PvE Quick Match players into Crucible matches.

General Fixes

GENERAL FIXES

  • Tactical: Corrected an issue where the Bolt Rifle dealt less damage in the secondary slot than in the primary slot while using the “Tactical Reserve” perk.

  • Tactical: Corrected an issue where the Plasma Pistol received the “Versatility” buff even when no Primary Weapon was equipped.

  • Chaos Siege: Fixed a spawn problem that could, in some cases, place enemy Loyalist Marines behind closed gates.

  • Siege: Fixed a bug where the Techmarine’s Weighty Attack class challenge failed to progress on One-Handed Thunder Hammer charged kills.

  • Siege: Fixed a softlock that could leave Space Marines trapped in the transition zone after a wave sequence.

  • Crash fixes and overall stability improvements.

  • Numerous minor UI and localisation fixes.

Source

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