Patch #7: Eliminating Exploits and Enhancing Campaign

Patch #7: Eliminating Exploits and Enhancing Campaign

Greetings, Heroes!

Our latest update is officially live! This patch introduces significant enhancements to the campaign experience, resolves critical scripting issues that hindered progression, and refines map optimization. We have also addressed various exploits to maintain a fair and balanced playing field for everyone.

Furthermore, we’ve implemented a few quality-of-life improvements, including an upgraded in-game bug reporting system and a new option to customize your starting camera distance during combat.

Rest assured, we are already hard at work on the next patch! Expect it to drop next week, focusing primarily on balance adjustments. We can’t wait to share these changes with you.

Changelog

v. 0.80.16

New Features

  • Added an alternative combat camera preset, allowing you to zoom in or out from the starting position to suit your preference.

Bug Fixes

  • Resolved an issue where the “Direct Supervision” skill incorrectly doubled army sizes via pocket dimension logic.
  • Fixed a bug causing garrison troops to duplicate during city sieges.
  • Corrected the functional behavior of the “Taunt” effect.
  • Fixed an issue where the camera would occasionally default to an overly zoomed-in perspective at the start of battle.
  • Disabled the automatic saving of camera positions between combat encounters.
  • Resolved an issue preventing players from interacting with cities on the map using the Space bar.
  • Fixed a bug that disabled a hero’s strike ability when wielding an upgraded Excalibur.
  • Addressed various camera-related glitches.
  • Fixed the display of tournament information after loading a save file.
  • Resolved a UI collapse that occurred when loading a save in map view after a participant left the session.
  • Corrected the display names of players who have left or lost a match.
  • Fixed the “Perception” sub-skill under the “Insight” skill tree.
  • Resolved display issues with Cyrillic characters in player nicknames.

Campaign

⚠️ Note: Most fixes will not apply to save files created during a mission prior to this patch.

General

  • Optimized map layouts, improving AI logic and the functionality of territory-control sub-skills.
  • Adjusted the timing of story dialogue; scenes now trigger only after the associated death animations have concluded.
  • Necromancy is now enabled by default for all Necromancer heroes.

Into the Woods

  • Fixed a dialogue loop that triggered after choosing to attack the Crystal Canyon guards.

Never-ending Conflict

  • Removed an inaccessible resource pile trapped within environment geometry.
  • Added unique inventory icons for quest-specific items.

Burning Hearts

  • Fixed a resource deduction error when selecting “Give Resources” in the builder dialogue.
  • The builder quest now correctly removes itself from your journal if you choose to attack them instead of fulfilling the terms.
  • Fixed an issue where Ignatius appeared in the finale when he shouldn’t have. 😉
  • The neutral Warlock will no longer return to harass the spies at the portal.

Deal with a Vampire

  • Corrected several quest marker issues.

Saving the Knight

  • Fixed critical bugs involving the Sentinel of Glory and the Troglodyte that previously disrupted mission scripting.
  • Fixed a dialogue loop triggered after choosing to attack the Troglodyte.

Renegade / Corruption

  • Fixed an issue where players received a negative status effect despite choosing the avoidance option.
  • Added custom models and icons for specific quest items.
  • Resolved an infinite tactical phase loop occurring during the Necromancer battle at the portal.
  • Updated bonus movement point calculations for all heroes.
  • Minor balance adjustments throughout the mission.
  • Fixed faulty quest markers and one quest-related error.
  • Replaced an outdated voice-over file.

Alvar Diruil

  • Patched an exploit that allowed players to bypass a specific battle.
  • Increased the visual clarity of map exit points and pathfinding.
  • Corrected speaker portraits and names in specific dialogue sequences.

Scenarios

⚠️ Note: Most fixes will not apply to save files created prior to this patch.

General

  • Refined map layouts to improve AI pathing and territory-control sub-skill reliability.

Fun and Graves

  • Resolved a progression blocker that prevented mission completion.
  • Fixed an issue where character deaths were not being registered correctly by the game engine.
  • Corrected an NPC portrait.

Glittering Strait

  • Removed a broken, empty dialogue window.

Localization

  • Applied comprehensive updates across all languages, including translations for new settings and bug fixes.
  • Added a language selection feature to the bug report submission form.

Steam Reviews — Thank You!


Your feedback is invaluable. We read every review, and your insights genuinely help us shape the future of the game. Please keep them coming!

Official Wiki


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With love,
The Unfrozen Team

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