Overwatch patch notes v1.29: Torbjörn rework, Pharah tuning, colourblind choices

Overwatch updates Torb

Overwatch’s 1.29 patch cycle is in progress on the PTR now. The large spotlight is a reasonably main rework to Torbjörn – everybody’s favorite Swedish engineer has a brand new area-denial ult, a self-armouring buff, and deploys his turret very otherwise. The scrap mechanic is completely gone, which ought to hopefully make him extra versatile. Pharah has additionally had a reasonably main overhaul to her main fireplace – test it out beneath.

Elsewhere there are some minor however nonetheless impactful tweaks to different heroes – Brigitte’s defend has had a slight nerf, whereas Soldier: 76 and Orisa’s main fireplace have each had small buffs. In thrilling accessibility information, a variety of colourblind choices have made accessible so that you can customise your UI. Naturally, there’s the customary cavalcade of bug fixes.

Usual patch caveats apply: these modifications aren’t but remaining and are topic to additional tweaks in step with participant suggestions, for such is the aim of a PTR. The builders’ focus isn’t probably to transform, nevertheless: no matter occurs subsequent, count on Torbjörn’s subsequent incarnation to be very completely different.

OVERWATCH PATCH 1.29 RELEASE DATE

We don’t have a hard and fast launch date for patch 1.29, however these patch cycles typically take three weeks or so, and are typically pushed stay on Tuesdays (although these guidelines of thumb have been much less constant of late). We’d guess Tuesday, October 9, however that’s only a guess.

Overwatch patch 1.29 colourblind choices

You’ll now be capable of customise how staff colours show in your UI (e.g. nameplates, HUD, well being bars) and hero outlines with a set of 9 completely different colourblind-friendly colors. You can select to color enemy and pleasant UI individually as nicely.

These choices could be discovered underneath Options > Video > Color Blind Options. All modifications made will likely be saved and prepared so that you can see within the subsequent match you play.

 

OVERWATCH PATCH 1.29 hero updates

Some fairly main hero modifications are being trialed this patch, most notably to Torbjörn and Pharah, although McCree, Soldier, and Orisa’s tweaks aren’t nothing. Many extra heroes may also be affected by this common change, although:

  • Updated visuals for all shields and obstacles to extend readability

BRIGITTE

"Brigitte balance changes"

Barrier Shield

  • Shield well being decreased to 500 from 600 to 500

Developer Comments: The well being of Brigitte’s barrier was extraordinarily troublesome for many heroes to cope with whilst she was capable of shut the gap along with her targets. This change nonetheless supplies Brigitte with substantial survivability however also needs to be extra rewarding for opponents who stress her.

McCree

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Combat Roll

  • Cooldown decreased to six from eight seconds

Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which typically prohibited gamers from utilizing it. The new, sooner cooldown ought to enable for extra flexibility when selecting between utilizing it for mobility or an prompt reload.

Pharah

"Pharah balance changes"

Concussive Blast

  • Cooldown decreased to 9 from 12 seconds

Rocket Launcher

  • Attack pace elevated:
    • Decreased restoration time between photographs to 0.75 from 0.9
  • Damage redistributed between explosion and impression:
    • Explosion harm decreased to 65 from 80
    • Impact harm elevated to 55 from 40 
  • Explosion knockback decreased by 20%
  • Self-knockback vary elevated by 25%

Developer Comments: We wished to extend how responsive Pharah’s Rocket Launcher felt. Having virtually a full second of restoration between photographs made it really feel sluggish. To stability out the improved restoration time, we shifted among the harm from the rocket’s explosion to the direct impression harm. The general harm potential is now elevated when touchdown direct hits and decreased barely when solely dealing explosive harm. We decreased the quantity of knockback every explosion causes, as they made it very troublesome to intention at Pharah whereas rockets got here in at a sooner tempo. The Concussive Blast cooldown discount ought to enable the power to sync up extra carefully with the Jump Jet cooldown when used for mobility.

Mei

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General

  • Updated visible results for all skills

Orisa

"orisa_overwatchpatch"

Fusion Driver

  • Maximum unfold decreased to 1.2 from 1.5

Developer Comments: Orisa spends a major period of time firing her Fusion Driver from a comparatively stationary location, and the weapon’s unfold worth triggered it to really feel too random when main targets at a distance, considering the projectiles’ journey time. We’ve tightened the unfold barely, which ought to go away her close- and mid-range harm potential largely unchanged, whereas making it really feel higher to attempt to hit targets at longer ranges.

Soldier: 76

"Soldier: 76 balance changes"

Heavy Pulse Rifle

  • Number of photographs till max unfold elevated to 9 from 6

Developer Comments: Soldier: 76’s harm output was a bit low, however not too far off from the place we really feel it needs to be. Making it take a number of extra photographs to achieve max unfold smooths out the weapon unfold curve and may assist his harm be extra constant.

Torbjörn

"Torbjorn balance changes"

General
Reduced the dimensions of Torbjörn’s head hit quantity by 10%

Rivet Gun

  • Primary Fire:
    • Projectile pace elevated to 70 from 60 per second
    • Reload time decreased to 2 seconds from 2.2
    • Turret will goal enemies hit by main fireplace
  • Alternate Fire:
    • Recovery decreased to 0.6 from 0.eight seconds
    • Damage per shot decreased to 125 from 150
    • Reload time decreased to 2 from 2.2 seconds
    • Spread randomisation readjusted

Forge Hammer

  • Radius elevated to align with Quick Melee

Deploy Turret

  • Is now a thrown projectile
  • Automatically builds over three seconds
  • No longer has completely different ranges
  • Same harm output as earlier stage 2 turret
  • Maximum well being decreased to 250 from 300
  • Now incurs a 5-second cooldown when deployed
  • Now incurs a 10-second cooldown when destroyed in fight
  • No longer capable of deploy a brand new turret if it’s in fight:
    • While the turret is firing;
    • If the turret has taken harm inside three seconds
  • Now capable of destroy turret utilizing the Interact enter
  • Now will full self-building as soon as deployed, even when Torbjörn is eradicated

New Ability: Overload

  • Replaces Armor Pack
  • Lasts for five seconds (12-second cooldown)
  • Temporarily grants 150 armor
  • Increases assault, motion, and reload pace by 30%

New Ultimate: Molten Core

  • Switches weapon from Rivet Gun to claw arm
  • Lasts 6 seconds
  • Fire as much as 10 molten globules that create harm swimming pools the place they land for 10 seconds. Globules bounce off partitions and ceilings till coming into contact with the bottom
  • Base harm is 130
  • Damage will increase from 130 to 190 in opposition to enemies who’ve armour
    • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
    • Heroes who can grant armor to their allies: Brigitte

Developer Comments: Torbjörn was initially designed to be a specialised hero, supposed as a powerful defensive possibility as a result of his armor-generating capabilities and skill to manage areas together with his turret. However, the scrap amassing and Armour Pack mechanics have triggered points by means of their feast or famine nature. In order to make the hero extra versatile in a greater variety of conditions, we’ve eliminated the scrap system, made the turret a lot simpler to deploy, changed the Armour Pack capability with Overload – a strong self-buff – and remodeled Molten Core into a strong new space denial final capability.

Overwatch patch 1.29 MAP UPDATES

General

  • Decreased the setup timer for Assault, Escort, and Assault/Escort maps to 45 seconds from 1 minute

Overwatch patch 1.29 BUG FIXES

Bastion

  • Fixed a bug that triggered the roll bar on Bastion’s Dune Buggy pores and skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glow visible results from showing on D.Va’s Nano Cola pores and skin
  • Fixed a bug that prevented D.Va from totally showing when viewing her MEKA Activated spotlight intro within the Hero Gallery

Hanzo

  • Fixed a bug that triggered Hanzo’s Storm Bow reticle to be seen whereas emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when forged in areas with low ceilings

Reinhardt

  • Fixed a bug that triggered the participant’s reticle to pitch up after utilizing Earthshatter
  • Fixed a bug that triggered Reinhardt’s Earthshatter animations to play if used whereas he was juggled within the air by knockback skills

Sombra

  • Fixed a difficulty that triggered Sombra to alter the route she was going through when utilizing her Translocator to teleport

Symmetra

  • Fixed a bug that triggered Symmetra to have an opportunity of taking part in inaccurate voice traces when inserting turrets

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from showing in his Medal victory pose

Zarya

  • Fixed a bug that triggered Zarya’s Particle Cannon reticle to be seen whereas emoting

Busan

  • Fixed a bug that allowed gamers to face on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass home windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented gamers from receiving seize credit score in the event that they dropped onto the purpose from one of many shifting platforms
    Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the ‘your team has lost’ or ‘your team has taken the lead’ voice traces from taking part in when the rating swap occurs as a result of self-inflicted deaths

VS AI

  • Fixed a bug that prevented gamers from receiving an ‘unable to join’ error message in the event that they tried to spectate a Player vs AI match when all spectator slots had been full
 
Source

esports, FPS, Overwatch

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