Monster Hunter World goes to have a “good, meaty story”

The story in earlier Monster Hunter video games has at all times been fairly restricted. The sequence has by no means had an particularly charming narrative: there’s a giant monster, that massive monster will destroy every part and everybody, you develop into the one one that can save the world by killing mentioned massive monster. Monster Hunter World, although, is promised to have a “nice, meaty story” that ought to hopefully give some substance to the narrative.

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The recent Wildspire Waste trailer did trace at that in its previous couple of seconds. My guess is that the ‘World’ half to the title is referring to the likelihood that the world itself is a monster, and it’s all going to get a bit absurd, in a great way.

Anyway, the promise of the sport’s story comes from an interview Arekkz, a well-liked Monster Hunter-focused YouTuber, had with producer Ryozo Tsujimoto and director Yuya Tokuda. They additionally talked about that the story itself received’t simply be restricted to Low Rank quests: in Monster Hunter, there’s a threshold that often comes on the finish of the sport’s story, the place you’ll begin seeing rather more tough monster variants in your hunts. That’s while you’ve hit High Rank, while you’re a real monster hunter.

Previously, something previous that was for enjoyable, there was no (or little) story. In Monster Hunter World, the story will proceed into High Rank, and into probably the most difficult hunts. The quest construction can also be altering: single-player and multiplayer quests shall be rolled collectively now. In different Monster Hunter video games, while you transition to multiplayer, you’d should do the entire best quests once more to unlock the more durable ones, this could ease the ache of that. 

Egg quests are going to be totally different too – they’re now not going to be about sprinting throughout a map hoping you don’t get hit. There’s no particulars about precisely how they’ll be altering, however “there’s a more ‘action friendly’ way of holding the eggs now.”

Finally, the DLC quests which have been a staple for some time now may be extra fascinating, time-limited quests as a result of the sport’s now on residence consoles moderately than transportable ones. Again, there’s no precise particulars, however Tsujimoto did acknowledge “the opportunity to do something like a time limited quest where people have to jump on during a certain time to do the quest.”

Ooft. That was quite a bit. Again, that’s all from Arekkz’s interview, which you’ll be able to watch on the high of this text.

 
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