Long earlier than Minecraft: Dungeons was revealed , Mojang has been content material to relaxation on its humble laurels because the developer of a popular culture phenomenon. To date, Minecraft has offered over 175 million copies, is on the market on each platform conceivable, and boasts a veritable merchandise empire. Not since Pokemon has a video game IP so completely permeated mainstream consciousness. It wouldn’t be till 2017 and the skyrocketing Fortnite player count that this feat could be matched.
What’s extra outstanding is that, for the final decade, Mojang has risen to the heights of video game fame on the again of a single title. Minecraft has been greater than sufficient to maintain a staggering quantity of success, even with out the assistance of sequels or spinoffs. True, there was the Minecraft: Story Mode adventure game, however that wasn’t developed by Mojang, and everyone knows concerning the grim destiny of Telltale Games.
All that is to say that, given Mojang’s penchant for established order, final 12 months’s announcement of Minecraft: Dungeons got here as fairly the shock. At Minecon 2018, Mojang teased a brand new dungeon crawling action-RPG game set of their recognisable universe with a Minecraft: Dungeons trailer. Since then we haven’t heard a lot concerning the game – till now, that’s. Recently, Mojang govt producer David Nisshagen sat down for an interview with Game Informer and spilled the beans on just a few new particulars concerning the elusive Minecraft: Dungeons. Here’s what we all know to this point.
Minecraft: Dungeons launch date
Mojang confirmed that the Minecraft Dungeons launch date is 2019 when it was introduced final September, however we don’t have any specifics but. Given the shortage of concrete data at this level within the calendar 12 months, we will solely guess at an Autumn or Winter launch. Either approach, count on extra data amid the numerous E3 2019 game reveals this June.
Minecraft: Dungeons co-op
Minecraft: Dungeons options drop-in/drop-out four-player co-op play. According to Minecraft Dungeons govt producer David Nisshagen, the issue will change on the fly to match the variety of gamers. The game remains to be playable solo, so that you don’t essentially must occasion as much as progress.
Minecraft: Dungeons talents
In Minecraft: Dungeons, you aren’t tied to a particular class for all the game. Instead, your powers and talents are tied to the gear you put on. Equipping a bow turns you into an archer, for instance, and grabbing some heavy armor turns you into extra of a tank.
“It’s like, do you want that cool thing? Go find it and wear it or wield it,” Nisshagen instructed Game Informer.
Minecraft: Dungeons crafting
In an surprising twist for a game set within the Minecraft universe, Dungeons options neither mining nor crafting. According to Nisshagen, it was determined that conventional Minecraft gameplay was too sluggish for the faster-paced motion Mojang was aiming for with Dungeons. Instead, the staff has applied a brand new enchantment system – just like the one within the base game – that may increase gear in enjoyable methods. The hope is to offer gamers with some flexibility of their gear loadout past random loot drops.
Nisshagen described the system to Game Informer: “Think of it like this: a sword drops. The sword has a couple of different enchantments options. You pick one of them and enchant it with that. The next sword drops. It has the same look and feel and combat animations and all of that stuff, but it has different randomised enchantments attached to it. One of them can be super powerful for area of effect attacks. The other could poison the enemy over time. Even if it’s the same base item, they have vastly different properties on them.”
This kind of randomisation will improve Minecraft: Dungeon’s replayability and calls to thoughts different loot-focused games like Fallout or Diablo.
Minecraft: Dungeons setting and procedural technology
Right now, it’s a bit unclear what construction Minecraft: Dungeons can have, however Nisshagen hinted at a hub space with extra linear ranges that may be revisited after they’ve been cleared. These ranges will likely be procedurally-generated, with many biomes from the universe among the many potential Minecraft seeds. Adventurers can even do battle with conventional Minecraft baddies, resembling spiders and skeletons.
Is Minecraft: Dungeons a part of a multiverse?
In an interview with IGN in September, simply days earlier than Minecon 2018, Mojang CCO Jens Bergensten mentioned Dungeons represents one aspect of a Minecraft multiverse, as does Minecraft: Story Mode – which is disappearing for good, even in case you personal it. This is a decidedly obscure assertion, however it does level to the potential of extra Minecraft merchandise sooner or later.
And there we’re, that’s every part we find out about Minecraft: Dungeons to this point. It’s thrilling to see Mojang increase their seminal universe that’s outlined by experimentation past the open-world system we’re all accustomed to, even when it’s taken a decade to get thus far. We’re wanting to study extra about Minecraft: Dungeons – hopefully sooner quite than later – and, after we do, you already know precisely the place to return.