Jeff Kaplan has “hundreds of hours” in PUBG, however don’t count on Overwatch Battle Royale

Jeff Kaplan has “hundreds of hours” in PUBG, however don’t count on Overwatch Battle Royale

Recent stats have prompt {that a} third of PC gamers are currently playing a battle royale, and Jeff “from the Overwatch team” Kaplan isn’t any exception. Papa Jeff has performed “hundreds of hours” of PUBG, however don’t count on Blizzard’s FPS to leap on the bandwagon any time quickly.

Pick a winner within the true battle royale: Fortnite vs. PUBG.

Jeff tells Kotaku UK that “A lot of times when I hear some of our fans pitch it, they’re like ‘Oh, just put a card in the Arcade one day that’s a battle royale mode,’ and I’m like ‘Fuck, that would be awesome.’ But there’s a lot of design and tech work to get us to that place and not just feel like a me-too game.”

A precept downside is the stability of Overwatch’s heroes. They’re constructed to fill roles on a staff, to not search particular person glory. “Part of what makes the core loop work in a battle royale game is the search, the looting, and the fairness that everybody’s sort of equal,” Kaplan says. “Overwatch wasn’t designed to be a 1v1. Every hero’s not balanced against every other hero.”

Of course, that very same downside didn’t cease them from ultimately including a deathmatch mode, however there are different issues for a theoretical Overwatch Battle Royale, like the sport’s comparatively tiny maps. “Our primary engagement distance is usually around 15 to 40 meters. The Hanamura dojo point B is 45 meters across. I don’t think people realize how tiny it is. Part of what makes Fortnite and PUBG so awesome is that you can have these really long engagement distances.”

Between the methods work and variety of gamers concerned, the scope of introducing the mode to Overwatch “starts to get into new game territory,” based on Kaplan. I dunno, Overwatch 2: Battle Royale Boogaloo sounds alright to me.


 
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