Here’s how Sea of Thieves is anti-toxic by design

Here’s how Sea of Thieves is anti-toxic by design

As you sail the huge ocean, the very last thing you need is a crew member spitting foul slander about your mom. Luckily, Sea of Thieves is anti-toxic by design, based on publishers Microsoft.

Here’s 17 things we wish we knew before starting Sea of Thieves.

During a panel at GDC about empowering gamers, and combatting multiplayer toxicity, Jerome Hagen, a person researcher at Microsoft, defined that Sea of Thieves was designed to offer you extra management over griefing gamers (through Polygon). 

Hagen defined options such because the brig had been designed to offer gamers extra management over their in-game expertise, whereas reinforcing poisonous behaviour is just not acceptable. 

The brig is the ship’s onboard jail. If a participant is being a ache, the crew can maintain a democratic vote to resolve in the event that they get thrown within the brig. This permits you to take injustice into your individual fingers. If you serve justice within the type of locking a mouthy so-and-so in a cell, all the higher.

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According to analysis Microsoft introduced on the panel, giving gamers extra autonomy over how poisonous behaviour is handled reduces stress, as you don’t have to fret concerning the trouble of reporting others.

“Making sure that these features that help players experiences are built in a natural part of the gameplay as much as possible is key,” Hagen stated. “It’s not just a feature to get away from badness, but is a feature that can add to the fun.”

However, generally griefing gamers aren’t essentially in your crew. The Sea of Thieves designers knew this may occur, and subsequently put within the “scuttle ship” characteristic. This permits you to primarily teleport far-off out of your harasser, creating sufficient distance so that you can escape. If neither of those ways work, you may all the time simply report them by Microsoft. 


 
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