Tim Willits is the artistic director of Doom builders id Software. He joined the well-known studio in 1995, and after working his means up on the Quake franchise, ended up main design on Doom three. Now plainly all the idea of multiplayer maps is one other factor for which we will thank him.
Get fragging in Willits’s legacy with these: the best multiplayer games on PC.
Speaking with SE7EN.WS at QuakeCon this weekend, Willits says:
“I designed the shareware episode of Quake. Multiplayer maps – that was my thought. This is a comic story. I had completed all my work on the shareware episode [of Quake] and since we had no design path, we had all these fragments of maps. I got here into the workplace at some point and talked to John Romero and John Carmack. I stated ‘I’ve obtained this concept. I can take these map fragments and I can flip them into multiplayer-only maps, maps you solely play in multiplayer.’
“They each stated that was the stupidest thought they’d ever heard. Why would you make a map you solely play multiplayer when you possibly can play multiplayer in single-player maps? So I stated ‘No, no, no, let me see what I can do.’ And that is how multiplayer maps have been began. True story.”
So, Quakecon is all his fault?
“Yes. I by no means considered that. I by no means put these two collectively.”
It’s not the type of factor I might thought a lot about however, after all, the thought of a multiplayer map should’ve had a genesis. So now we all know who to thank for all these pleased hours in Quake III Arena, Unreal Tournament, and… properly, principally each multiplayer shooter since. That’s a hell of a legacy.
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