It appears to be like like Fallout 76 can have methods to penalise you in the event you die with a bounty that you simply’re unable to pay. Specifically, your PvP injury will probably be lowered – by as a lot as 50%, in line with stories on Reddit.
Fallout 76 will allow you to battle different gamers in PvP, however you’ll solely be rewarded in the event that they decide in to the system. If you kill somebody who doesn’t wish to battle, you’ll be deemed a griefer, and will probably be marked with a bounty. Other gamers can declare that bounty by killing you, and will they accomplish that, their prize is paid out of your individual purse.
With the Fallout 76 beta having gone reside on Xbox already, extra particulars are trickling out. TommyBoyTC says on Reddit that he “accidentally” stole a participant’s merchandise whereas looting a junkyard, and bought slapped with a 30-cap bounty (so theft can also be a punishable offence). He had solely 5 caps, so when the bounty was claimed not lengthy after, he was technically in debt by 25 caps. Tommy stories receiving “an active effect that reduced PvP damage by 50% for four hours”. Apparently its identify made reference to his debt.
As is comprehensible in a game about scavenging from public territory, it feels like claiming loot for your self is an concerned course of. Another comment on TommyBoy’s thread says it’s good to use the CAMP machine to bodily construct a lock to guard public workshops that you simply’ve captured, or else any turrets you’ve constructed to defend them gained’t fireplace.
This is anecdotal for now, however the Fallout 76 beta goes reside on PC tomorrow, so it gained’t be lengthy earlier than we will see for ourselves. Some kind of system to punish debtors looks as if an vital characteristic, and hitting PvP injury is definitely applicable for these which have been griefing.
Source