If there’s been one fixed in Google Stadia‘s time on Earth, it’s a notion that it’s probably not delivered the games. If I have been Google, kicking about with more cash than God and questioning how one can pack extra games onto my streaming platform’s catalogue, I might merely develop my very own. To that finish, Google are establishing a brand new studio in Los Angeles, nabbing established native expertise by placing very long time God Of War studio head Shannon Studstill answerable for the event home.
Googles new studio, situated within the Playa Vista neighbourhood of LA, is a mere stone’s throw from Studstill’s previous desk at Sony Santa Monica. That staff was largely identified for creating God Of War, that PlayStation-exclusive sequence a couple of bald Greek bloke wot chopped up gods and monsters ’til he had a midlife disaster, moved to Scandinavia, and grow to be a dad in 2018.
It’s Stadia’s second in-house improvement home alongside a Montreal studio fashioned final October. Google haven’t disclosed who’s working the ship up North, nor have they revealed what both studio is engaged on proper now. In a blog post, Stadia head Jade Raymond merely famous that the staff is exploring new mechanics and “interaction models” for Stadia-exclusive games.
“While we’re not ready to share specific game plans yet, rest assured we are listening to what gamers want and adding our own Stadia twists to create new IP and experiences.”
It’ll be attention-grabbing to see the place Studstill takes the studio from right here. Will she take this as an opportunity to step away from gore-soaked deicide? Or is Stadia on the lookout for a few of that Kratos appeal to present themselves a killer edge within the game streaming wars?
Whatever they’re engaged on, it’s unlikely we’ll get our arms on it anytime quickly. Until then, Stadia stays within the uncomfortable place of technically working, however providing little. In her streaming service round-up, Katherine was satisfied by the streaming high quality, however felt the service “still needs a lot of work and a bigger game library to be a success.”