Former Visceral dev says single-player video games aren’t going anyplace

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Former Visceral dev says single-player video games aren’t going anyplace

When EA announced the closure of Visceral Games, many took it as one other signal that the trade was transferring away from linear, single-player, story pushed video games, particularly because it got here to gentle that the Star Wars recreation in improvement there was being retooled into one thing larger and broader within the video games as service mildew.

Find out why we imagine single-player is here to stay.

While it’s definitely true that AAA improvement is transferring more and more towards forms of video games that may maintain gamers hooked for longer, some of us really feel that the rumors of single-player’s demise are drastically exaggerated. That consists of former Visceral dev Zach Wilson, who tells GamesIndustry.biz that “the assertion that single-player linear games are going to disappear is totally absurd.”

“EA might not be the company that carries that torch,” Wilson continues, “but there are so many groups out there that are passionate about this kind of game that they won’t go away. Personally I’d like to see fewer games with higher quality across the board, which is probably what will happen.”

Wilson made headlines within the wake of Visceral’s closure by revealing the excessive improvement prices and comparatively low gross sales related to the discharge of Dead Space 2. While he wasn’t on the studio on the time of its closure, he was there for a lot of of Visceral’s greatest releases. “There’s no one single narrative that can be derived from this event other than games are incredibly difficult to make,” he says, “and the fact that any game or movie gets made at all is a cause for celebration.”

Other builders have definitely taken up the torch for single-player, most notably Machine Games with Wolfenstein 2, who claimed that including multiplayer modes to the sport would “dilute” the general expertise. Bethesda particularly have stepped in to publish largely single-player targeted titles like Wolfenstein, Prey, and Dishonored, although it stays to be seen if the gross sales of those titles will show adequate to maintain them soldiering on.

 
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