Bethesda has confirmed that themed perks will probably be applied into Fallout 76, to slot in with the real-world calendar and in-game occasions. It’s onerous to disclaim that the concept of sending the Wasteland again into fallout in Christmas themed explosions sounds something lower than great.
In a latest interview with Game Informer, director Todd Howard mentioned “There are hundreds of cards(…)The cards allow us to be very flexible moving forward. We can release new perks with events we are doing, and also have themed perks.”
We’ve had plenty of data circulating concerning the new card system in Fallout 76, which replaces the standard perk system in favour of a extra balanced slot-in-slot out perk system. While lots of the perks appear similar as in Fallout 4, in a latest interview with Game Informer, the builders at Bethesda confirmed that perks aren’t going to be as fastened and mechanically sure as in earlier games.
“In Fallout and Skyrim,” Howard states, “[skill systems] had been actually nice, however once we acquired into the DLC, we mentioned, ‘Let’s add expertise or perks. We checked out them, and mentioned, ‘Where? The rules are so strict.’ The new perk system appears beneficial for a multiplayer system, permitting there to be rebalancing and restructuring with the addition of latest playing cards because the builders see match.
Fallout 76 is due out this autumn, and plenty of followers are already bracing themselves to discover the Wasteland, defeat different gamers and set off nukes. The degree of anarchy is decided largely by the participant; so we’re wagering the wasteland goes to be that rather more explosive come November 14th.
Source