Nvidia has launched the GeForce Game Ready driver replace essential to unlock Microsoft DirectX Raytracing (DXR) on Pascal GTX 1060 6GB and higher graphics playing cards. The stunning determination was introduced final month with Nvidia touting the transfer as a chance to broaden the set up base for builders weighing up the “holy grail” rendering tech.
Nvidia’s Turing architecture options devoted silicon up to the duty of real-time ray tracing referred to as RT Cores. These playing cards additionally include all new branding to mirror the change: RTX. Headlined by the RTX 2080 Ti, the signature characteristic of its RTX 20-series was the flexibility to render ray tracing in real-time, a job that its GTX playing cards had been seemingly unable to compute and barred from making an attempt.
But that’s now not the case, and Nvidia’s most up-to-date driver package deal now unlocks DXR in-game to all customers with suitable GTX playing cards. Any Pascal 10-series card extra highly effective than, and together with, the GTX 1060 6GB is now DXR-compliant. This additionally consists of the just lately launched GTX 16-series – the GTX 1660 Ti and GTX 1660. While these playing cards characteristic the Turing structure, each are lacking the devoted RT Core silicon to enhance the ray tracing expertise.
These graphics playing cards now assist DXR with the most recent GeForce drivers:
Pascal | Turing | Turing RTX |
Titan XP | GTX 1660 Ti | RTX Titan |
Titan X | GTX 1660 | RTX 2080 Ti |
GTX 1080 Ti | RTX 2080 | |
GTX 1080 | RTX 2070 | |
GTX 1070 Ti | RTX 2060 | |
GTX 1070 | ||
GTX 1060 6GB |
Nvidia claims in-game efficiency will range drastically throughout ray tracing implementations, with highly-intensive reflections and international lighting – equivalent to these discovered inside Atomic Heart and Metro Exodus – performing the worst on Pascal graphics playing cards missing devoted silicon.
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Ray traced shadows and ambient occlusion, nevertheless, could also be inside Pascal’s grasp. These are far much less computationally intensive and won’t necessitate RT Cores relying on how game devs have carried out these results.
“Ray tracing is a hybrid graphics technique,” Justin Walker, director of GeForce desktop, advised us yesterday, “which means we’re doing traditional render and then, depending on the game, we use ray tracing to achieve different types of effects. And depending on which effect that they try to use, there’s actually a very different amount of ray tracing workload that’s going to be presented to the GPU.”
Nvidia’s personal in-house benchmarks present the GTX 1080 Ti getting inside playable framerates of 30+ in Battlefield V and Shadow of the Tomb Raider at 1440p. Although intensive ray tracing results in games equivalent to Atomic Heart, Metro Exodus, and 3DMark Port Royal require devoted RT Cores.
Atomic Heart, Justice RTX, and Reflections are actually all accessible as tech demos.
You can obtain the Nvidia 425.31 Game Ready driver here. Along with DXR assist, it additionally affords optimisations for Anno 1800.
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