Developers of Heroes of Might and Magic V Unreal Engine 5 Remake Show Gameplay and Progress

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Work on Heroes 5: Reborn is moving forward steadily.

In October, the Heroes 5: Reborn project team shared a new update. The developers released a new developer diary detailing their progress in porting Heroes of Might & Magic V to the modern Unreal Engine 5 engine.

Two years have passed since the publication of the first video for Heroes 5: Reborn. Over the past years, the authors have achieved significant progress, and currently, a large portion of the gameplay is ready for the four factions that will be available to players in the first version of the remake: Inferno, Necropolis, Haven, and Sylvan.

The developers have prepared an improved landscape generation system for the global map. It now supports all terrain types present in the game, including snow and desert locations, as well as Orc and Necropolis environments. In addition, various objects have been added to the map, and trees and other vegetation have received wind-swaying animations identical to the original.

Heroes 5: Reborn has already implemented practically all spells from all four magic schools, allowing heroes to summon elementals, lay mines, cast a wall of fire, and create crystals on the battlefield. A full army deployment system for pre-battle setup has also been created.

The developers publish materials regarding the Heroes 5: Reborn project on their official YouTube channel, which can be found at the following link.

 

Source: iXBT.games

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