Control PC efficiency: the best way to hit 60fps along with your graphics card

Remedy Entertainment’s newest videogame, Control, sees you exploring the hidden-in-plain-sight Bureau of Control for indicators of your lacking brother. The Oldest House, the nickname for the winding, paranormal halls of the Agency’s workplace, is a stunningly lovely and eerie creation, with aliens strewn throughout the flooring lately polished by the resident janitor, Ahti. But how pricey is the Bureau’s magnificence in your gaming PC? We’re right here to search out out.

Control is an Nvidia RTX title, with nearly each ray tracing impact beneath the solar obtainable to it. You can discover a full breakdown of the efficiency you may count on with the RTX 2060 and RTX 2080 over in our Control RTX performance guide. For now, we’re going to concentrate on the mainstay GPUs that almost all of us are rocking in our rigs: Nvidia’s GTX 1060 & GTX 1660 Ti; and AMD’s RX 570 & RX 590.

We’ve additionally pit Intel versus AMD in a battle for CPU supremacy. Intel’s six-core Core i7 8700K will go head-to-head with AMD’s Ryzen 9 3900X and Ryzen 5 3600 to see whether or not both groups’ structure – Coffee Lake and Zen 2, respectively – gives gamers a foot up in total efficiency.

We’ve setup a customized benchmark run for Control, because the game lacks any devoted choice to take action. The run incorporates extremely reflective hallways, open workplaces, and paranormal astral planes – Control’s setting is contrasting, that’s for positive. So we must always get a superb sense of the efficiency we will count on all through this game’s curler coaster narrative.

Control gameplay

What is the most effective graphics card for Control?

Both AMD’s mainstream RX 590 and RX 570 carry out admirably, managing near-enough 60fps with the best graphics preset chosen. Yet each battle to maintain regular minimal framerates, neither reaching above 40fps. This is especially damning in Control on the Northlight engine, which isn’t notably forgiving in terms of stuttering and blurriness at decrease framerates.

And whereas we are likely to see AMD take the sting in DX12 games, Nvidia’s GTX 1060 is correct there within the combine in Control. Nvidia’s GTX 1060 sits simply between AMD’s mainstream playing cards – as anticipated contemplating AMD’s RX 590 was constructed to topple the inexperienced staff’s mainstream monopoly – and maybe because of the heavy Nvidia-leaning optimisations for the Turing structure and RTX. On common you may count on framerates within the mid-50s with the GTX 1060 in Control, with minimal framerates within the mid-40s.

PCGN check bench: Intel Core i7 8700Okay, Corsair Dominator @ 3,400MHz, Corsair H100i V2, MSI Z390 Gaming Edge

But a gentle 60fps isn’t out of attain of any of those playing cards pending some tweaks within the settings. Take a glance in the most effective settings part beneath for what to do to hit that magic quantity.

Yet Polaris and Pascal have since been changed within the mainstream by AMD Navi and Nvidia Turing. And with the latter we see efficiency far in extra of its predecessors. The GTX 1660 Ti manages to high 60fps with ease on common, and isn’t far off 60fps on the worst of occasions.

The GTX 1660 Ti can be the one card we’d think about gaming at 1440p on, hitting somewhat over 50fps on common with reasonable 30fps minimal. All three last-gen playing cards battle to hit a lot above 20fps minimal framerates at this constancy. Again, some tweaks within the settings, or dropping to the medium or low framerates, will help significantly right here, and we’d advocate doing so on all the pieces as much as and together with the GTX 1660 Ti.

Control gameplay 001

What is the most effective CPU for Control?

With neither aspect receiving any preferential therapy from Remedy’s Northlight engine, each Intel’s six-core, 12-thread Core i7 8700Okay and AMD’s equally-threaded Ryzen 5 3600 handle nigh-on equivalent efficiency in Control.

However, it seems as if Northlight isn’t all that fussed on CPU energy to start with. The Ryzen 9 3900X, regardless of its 12-core superiority and better clock speeds over the Ryzen 5 3600, performs nearly on par with the i7 8700Okay and Ryzen 5 3600.

So we’re but once more ready on any proof of promised multithreaded optimisation. DX12 is seemingly unable to utilise higher numbers of CPU threads in Control, and efficiency stays a resolutely GPU-dependent metric. But then once more did we actually count on Remedy to develop their game for the slim proportion of gaming rigs working 24-threads? Rather these will show most helpful in artistic and streaming workloads.

Control reflections and volumetric lighting

What are the most effective settings for 60fps in Control?

The greatest setting to decrease for 60fps in Control is volumetric lighting. This setting is a key element of reasonable lighting, which provides gentle paths from gentle sources all through the game – which has been closely optimised for reflections and lighting. However, it’s additionally an extraneous and heavy-handed impact, that means your efficiency will endure significantly from its implementation. Our testing has common framerates bettering 18% with volumetric lighting turned all the way down to low – that’s sufficient to push the GTX 1660 Ti over the 60fps minimal mark in Control.

Similarly, reflections additionally burden the GPU closely. Global reflections and display area reflections each switched off handed us 16% and 15% efficiency enhancements, respectively. However, when you can reside with out world reflections cranked all the way in which up, dropping display area reflections is a big detriment to the artwork model. With a world so fastidiously crafted, you don’t wish to miss out on a little bit of it.

We additionally examined decreasing far object element (stage of element) and shadow decision. However, neither of those had any tangible profit on total efficiency – so these could be left on.

If GPU reminiscence is proving a difficulty, guarantee to decrease texture element. It’s by default set to Ultra with the excessive preset, and might simply free some some VRAM when lowered even one step with none main detriment to the game’s total readability and element.

 
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