Fallout: New Vegas would have been a greater recreation if it was PC-only, in response to the sport’s lead world builder. Scott Everts says that the restrictions of the sport engine led to by the sport’s console launch pressured his crew to strip away lots of their preliminary concepts.
Making Fallout: New Vegas was a battle towards time for Obsidian.
In an interview with Everts, he informed SE7EN.WS “[the game] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out – it wasn’t just a bunch of random stuff.”
Some of that content material nonetheless made its manner into the sport, however Everts says “we could have gone further with that. We had to simplify, so we had less stuff that would bog down the game engine,” and appears in charge a few of the recreation’s efficiency points on its console improvement: “We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things.”
Everts additionally says that the Mojave Wasteland itself would have regarded totally different if the sport had been PC-only, saying “it would have been more separate zones I think, put a big wall around the whole thing and you just see the big tower and it’s a bunch of little zones.”
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