It appears Bungie wish to fill a place for a ‘senior progression designer’ on Destiny 2, somebody whose job it’ll be to maintain gamers hooked on the sport by way of long-term chases for acceptable rewards. That’s not a nasty factor – the truth is, an absence of late-game targets kind one of many largest complaints for present gamers – however a number of the particulars of the itemizing are a bit extra regarding.
Here’s every part you could find out about Curse of Osiris.
The position hints at an expanded position for Destiny 2’s Bright Engram loot bins, which have already been on the centre of the sport’s two largest controversies up to now. Specifically, one of many place’s key duties is to “create sustainable player progression and chase through Destiny 2’s Bright Engram.” They additionally need to “craft a long-term imaginative and prescient for the Eververse and its presence within the Destiny IP,” increasing the position of the microtransaction retailer in each Destiny 2 and any video games going ahead.
Clarity on what “progression” means is vital right here. Bright Engrams at present include cosmetics (and gameplay gadgets of solely trivial usefulness), whereas development typically refers back to the participant rising extra highly effective by way of gear or ranges, or in any other case progressing by way of a recreation’s content material. Linking such techniques to loot bins that may be purchased with actual cash has each probability to be one other big controversy.
More generously, this may simply be a poorly phrased method for Bungie to say they need to make these cosmetics extra participating to supply gamers long-term targets of unlocking new bits of substances. Either method, Bungie have seemingly thought twice about their worker wants, or maybe their phrasing of them – the job advert has since been taken down.
You can nonetheless catch the main points on the Destiny 2 subreddit, the place gamers are expressing fairly a little bit of concern over a probably expanded position for microtransactions for the sport. The indisputable fact that Bungie need somebody to “design and implement new features and systems with an eye on engagement, retention, and monetisation” may elevate some ire, however the long-term grind has confirmed to be one of many recreation’s weakest features. Yet nobody is raring to see an expanded position for loot box-style random drops as a key a part of any recreation’s development.
We’ve requested Activision for remark, and can replace with their response.
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