Black Mesa :: Gonarch HotFix #1

Black Mesa :: Gonarch HotFix #1

We hope you guys are having fun with the most recent beta. We’ve been watching and listening intently to your suggestions, and we’ve pushed our first hotfix. This is a code patch to repair bugs and beta points with the Gonarch and the brand new UI. We could have extra code and degree fixes in future hotfixes/updates. Thank you a lot on your continued testing!

Gonarch and Bebcrab AI Changes

  • Gonarch AI now behaves in a different way and deploys totally different assault patterns primarily based on Easy/Normal/Hard problem.
  • Fixed bug inflicting Gonarch to do 250 harm on melee assaults
  • Fixed bug inflicting Gonarch to spawn 60 bebcrabs as an alternative of 15 in decrease area battle
  • Gonarch shove harm in map B chase decreased by 50%
  • Gonarch shove harm in map C chase decreased by 70%
  • Gonarch shove view punch and knock again quantity tremendously decreased
  • Gonarch AI tweaks for remaining lair area battle.
  • Fixed a crash associated to Gonarch mortars
  • Fixed a loophole the place Gonarch might die/gib in map A and remaining higher area
  • Fixed Gonarch physics throw assault not respecting cool-down system underneath sure circumstances
  • Minor Adjustments to chase AI to make it extra forgiving, scale back melee assault harm, and scale primarily based on game problem setting
  • Bebcrab leap peak decreased to 20 models excessive, making it a lot much less possible they clip one among your rockets
  • Bebcrab harm decreased by 50%
  • Bebcrab max rely in remaining higher area decreased by 33%

New UI Fixes / Changes

If you have an interest in testing the work in progress UI, use -newgameui as a launch command.

  • Fixed main efficiency drop when utilizing new UI
  • Singleplayer game is now paused when UI or Console is Activated
  • Brought up default Qt habits for key Auto-Repeat
  • Game Console: Command Input now has historical past
  • Game Console: Partial Autocomplete implementation (WIP, count on bugs)
  • Game Console: Log Area now 1-2% sooner than outdated UI
  • Added “Enable Developer Console” to the Game choices display
  • Advanced Settings Menu is now absolutely connected

Known Issues

  • Bebcrabs can nonetheless be tracked by RPG. We are testing adjustments to have them not observe/collide with RPG rockets. We suppose the change in leap peak has addressed most, if not the entire drawback. Let us know what you suppose!
  • Columns within the remaining combat area nonetheless kill the participant in 1 hit. This can be mounted in a future degree replace.
  • It continues to be attainable to get the Gonarch caught in sure areas of the extent. We are testing degree fixes to handle this.

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