BioWare is hiring individuals to repair Anthem’s loot methods

Disappointed by the loot methods in Anthem? You’re not the one one. Despite being a loot shooter, BioWare’s newest game has proved enormously unsatisfying when offering probably the most very important a part of the style – the loot itself. The excellent news is, BioWare appears to pay attention to the issue, and is hiring new individuals to repair it.

The developer has posted a variety of new positions on its job pages, and all roles appear to be dedicated to fixing the important thing points gamers have had with Anthem for the reason that game’s launch earlier this 12 months – enemies, fight, rewards, objects, and naturally, the loot methods.

Adding these numerous “System Designer” roles is an effective signal that BioWare should not solely dedicated to sorting Anthem’s downside factors, but in addition means that the developer nonetheless plans to strongly assist the game – regardless of the title’s lacklustre launch. The solely downside now could be, it can take a very long time for these positions to be crammed, and longer to get any hires on top of things – so it could be some time earlier than points such because the loot methods are corrected.

The major function appears to be for a Senior Systems Designer, particularly for Loot. According to the job description, the objective of the rent might be to construct “a truly great server side loot system, that is scalable, has modern concepts like streak-breaking, and easily modifiable data formats.”

Other Systems Designers are additionally being employed, for the areas of ‘Item Creation and Design’, ‘Store and Reward Pipeline’, and ‘Combat Balance’ – in different phrases, all of the areas that gamers have complained about. Combat, particularly, stays a giant problem – as enemies are both too simple to defeat, or bullet-sponges with overpowered skills.

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The Anthem neighborhood has been vocal about its disappointment within the state of the game’s loot methods since launch. While BioWare has made some try and appropriate this problem, resembling boosting high-level loot drops in endgame content material, it’s probably not fastened sufficient – and newer content material resembling the Elysian caches have introduced their very own set of issues.

 
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