Among the problems the Anthem neighborhood has raised in regards to the game, loot is probably probably the most urgent. A current patch was meant to fix endgame loot drops, however didn’t absolutely deal with the issues and created some new ones of its personal. BioWare has extra substantial adjustments in thoughts for the way loot works, however for now, high-difficulty drops are getting boosted broadly.
The replace will increase Masterwork and Legendary drop charges for Grandmaster 2 and Grandmaster three problem ranges. Additionally, these two loot tiers are boosted for more durable enemies throughout all difficulties. So it doesn’t matter what degree you’re taking part in at, you’ll get higher drops from Epic Titans, and Legendary Titans, Furies, Acid Ursixes, and Luminary Elders.
There aren’t any particular percentages for what’s modified, however a response from BioWare on Reddit describes them as “pretty significant.” This steadiness change is all server-side – so no updates so that you can obtain. (You most likely can even take that as a sign that additional tuning adjustments like this will occur pretty rapidly with no patch to distribute.)
The announcement on Reddit additionally hyperlinks again to a tweet from Chad Robertson, BioWare’s head of dwell service. Robertson says “We’re not yet fully happy with the game’s loot behavior either,” and that over “the next few months, we’re expecting to make significant changes, but we’re starting with some incremental ones so we can better navigate that evolution.”
In different phrases, right this moment’s replace is only a small step towards extra basic adjustments.
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Anthem’s rewards have been some extent of concern since launch, to such a level even a Diablo 3 designer has weighed in on those loot drops and what wants fixing. BioWare’s reiterated its dedication to the loot shooter’s long-term life repeatedly – now we’ve simply received to attend and see what these early revamps appear like.