Amy Hennig’s Star Wars game “looked and felt like Uncharted”

Star Wars Jedi: Fallen Order was revealed correctly for the primary time over the weekend, and EA proudly confirmed that the game could be a single-player-only story game with no microtransactions or loot bins. This is a giant change in the established order for EA, who solely two years in the past cancelled a Star Wars game exactly as a result of it was “a story-based, linear adventure game”.

Now the director of that game, Amy Hennig, has reacted to the information about Jedi: Fallen Order – and likewise supplied some extra perception into what her cancelled Star Wars game was going to be like, saying that it was purported to “look and feel like Uncharted”.

Hennig, who was the director of Uncharted, additionally confirms what we’d previously heard – that the game would basically be Uncharted however with “multiple protagonists”, and the sensation of a heist film or a “caper crew”. She confirms that it could’ve been “in the same genre” as Uncharted, besides gamers would swap between totally different characters for a number of viewpoints on the motion.

Hennig was engaged on the game with Dead Space developer Visceral Games, earlier than the project was shut down by EA in 2017, and the studio shuttered. At the time, EA blamed the cancellation on “fundamental shifts in the marketplace” and to make a game “players will want to come back to and enjoy for a long time to come”. It was additionally attributable to come out on the finish of 2019.

With Star Wars Jedi: Fallen Order due out in November and likewise being a single-player story game, it’s puzzling why EA would push forward with it whereas cancelling the Visceral undertaking. Eurogamer spoke to Amy Hennig about each games, and she or he speculates it may very well be all the way down to both “changes in management” at EA, or the “public and vocal backlash against the idea gamers don’t want single-player finite games”. She is, nevertheless, excited by Jedi Fallen Order, and notes that “I’ve heard great things about it”.

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Unlike Jedi Fallen Order, which has just one important character, Hennig confirms that the Visceral Star Wars game would have had “co-protagonists” – utilizing Luke, Han, Leia, and Obi-Wan throughout the Death Star escape in A New Hope for example of how it could’ve labored. “We were going to need playable characters in parallel sequences, because that’s how Star Wars works,” she says.

 
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