After two years of ready, Rainbow Six Siege is getting 60hz servers
In an replace due out this week, Rainbow Six Siege is getting 60hz servers. The quicker refreshing servers means video games will extra precisely monitor gamers actions and motion – ratcheting up the stress of video games even additional.
Even although it was launched again in 2015, Ben picked Rainbow Six Siege as the Best Game of 2017.
Ubisoft have been toying with increasing the server tick rate since early 2016, in May 2017 model director Alexandre Remy advised us how they had gotten server speeds up to 50.
That replace is now coming both at present or tomorrow, Ubisoft couldn’t say precisely. In a Reddit post, group supervisor Matt Shotcha says “Following our testing of the 60hz servers towards the end of the White Noise TTS, we were able to confirm that it is now stable enough to deploy live on all platforms with 4.1. We are excited to fulfill this promise made during Operation Health, and look forward to your feedback.”
Back out in our interview with Remy, he stated “faster servers […] is obviously going to have a direct impact on hit registration. It’s going to be better and more reliable.”
Sounds like I’m going to have even much less excuse for my headshots lacking.
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