Katsuhiro Harada had a couple of issues to inform For Honor producer Jason Vandenberghe about his recreation.
For Honor‘s fight mechanics are rooted in combating recreation fundamentals, this a lot is obvious. Hearing inventive producer Jason Vandenberghe describe how Ubisoft Montreal wished to translate this nicely right into a 3D motion recreation format is eye-opening.
And who’s higher suited to have this chat with Vandenberghe than longtime Tekken producer Katsuhiro Harada. In the video, Harada provides his impressions of a number of the foremost options of For Honor, and solutions a few questions in a manner solely somebody together with his expertise can.
The most fascinating a part of the video is when Vandenberghe talks about how the directional assault indicators had been devised as an answer to having a behind-the-back digicam. According to him, this explicit perspective doesn’t show all of the details about gamers’ strikes to one another, not like what the 2D perspective – typical of combating video games – would.
In case calling For Honor a combating recreation scares you, we’re right here to assist. We’ve been analysing and breaking down each a part of the sport to put things in simpler terms that anybody can perceive. Don’t hesitate to present our information a glance, it’s always up to date and filled with helpful data.