A high-level take a look at what’s modified in For Honor since the newest beta.
The For Honor open beta, which came about over the weekend, was based mostly on a comparatively latest construct of the sport by most accounts. Still, you’d count on modifications to have been made to the sport earlier than servers went stay for the total model, and so they have.
A few hours earlier than the sport’s launch, For Honor group supervisor Eric Pope outlined the foremost modifications the developer labored on moving into the ultimate model, a few of that are a response to points encountered throughout the two betas, whereas others are based mostly on suggestions.
Although the total record, which you’ll discover under, doesn’t point out particular particulars for every hero’s stability modifications, Pope stated to count on future patches to be extra in-depth.
Matchmaking
- All international locations across the Mediterranean Sea at the moment are a part of the European area
Heroes
- Collisions enhancements and fixes
- Improved animations
Audio
- Audio balancing fixes and enhancements
User Interface
- Fixed a reminiscence leak
- Fixed occurrences of main frame-rate drop
- Improved stream out and in of the invitation menu
- Multiple localisation fixes
Additional fixes
- Stability fixes
- Connectivity and matchmaking enhancements
- Metagame bug fixes and UI improvments
- Hero Balancing (based mostly on participant suggestions) – these modifications had been already applied throughout Beta phases
- Fixed minor problem with the spherical counter
- General bug fixes
For Honor is out now on PC, PS4, and Xbox One.
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