The Witcher 3: Wild Hunt Remastered Version Released

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The Witcher 3: Wild Hunt — Remastered releases on September 29th. Players who own any version of the game on Steam receive a free upgrade to the Remastered version at launch.

The upgrade introduces significant updates across visual rendering, gameplay systems, user interface, photo mode, accessibility, and modding support.

Visual and Rendering
  • The Witcher 3: Wild Hunt — Remastered implements an improved shading model alongside updated textures and models based on assets from The Witcher 3 HD Reworked Project.

  • Lighting and shading for grass and foliage receive improvements.

  • Signs and their upgrade versions feature updated visual effects, alongside new visual effects for skills.

  • Native DirectX 12 rendering with multithreading replaces older methods to improve performance and visuals.

  • Tone mapping updates improve colors, lighting, contrast, and detail.

  • GTAO (Ground Truth Ambient Occlusion) joins the available Screen Space Ambient Occlusion options.

  • The HDR calibration panel receives new options and improvements.

  • Ray-Traced Local Shadows are added to the game.

  • Screen Space Reflections and Screen Space Shadows receive updates.

  • Motion Blur adopts a higher-quality, more cinematic look.

  • Subsurface Scattering updates provide more natural skin rendering.

  • Terrain and material rendering improve lighting, shadows, reflections, and highlights.

  • New Image-Based Lighting (IBL) enhances ambient lighting and reflections across environments.

  • Bloom is reworked to improve lighting effects in different environments.

Gameplay
  • The skill system is reorganized into a skill tree where each skill features three ranks. Unlocking new skills requires prerequisite skills instead of a set number of skill points, which results in a reset of existing skill points.

  • Skill bonus values, effects, and synergies are rebalanced, and certain skills are renamed to reflect their effects.

  • Equipment appearance can be changed through reforging without altering stats, a service offered exclusively by master craftsmen Yoana and Hattori. Appearances are unlocked by adding new equipment and crafting diagrams to the inventory, and dyes from Blood and Wine carry over.

  • Non-boss monster combat behavior receives polished attack patterns, counterattacks, movement, reactions, flight, and effect applications.

  • A “Horse control input sensitivity” slider is added under Settings → Controls.

  • Geralt’s and Roach’s movement, controls, and animations receive multiple updates:

    • Geralt’s jumping animation is refined for a more natural look without changing jump distance and height.

    • New finisher and idle animations are added for Geralt.

    • Ledge climbing, ladder climbing, vaulting animations, and movement speed are improved for more fluid movement.

    • Gap closing animations during combat are smoothed out.

    • An exploration camera with an increased field of view is added.

    • A dynamic combat camera increases visibility during fights.

    • Target-lock switching improves when moving the camera during combat.

    • Collision avoidance updates when riding Roach.

    • Animations for mounting, dismounting, cantering, and galloping on Roach are polished.

UI/UX
  • Meditation displays a timelapse instead of a UI screen.

  • The skill screen transitions to a skill tree layout.

  • The map screen simplifies switching between tracked quests, and untracked quests gain distinct markers that can be selected for tracking.

  • The maximum number of map markers increases alongside newly added markers.

  • Herbs, boats, and corpses can be hidden on the minimap via Settings → Video → Interface.

  • Quest updates combine into a single HUD notification.

  • Nearby loot can be grouped into a single window, and a loot feed displays recently collected items on the left side of the screen. Both options are managed in Settings → Gameplay.

  • Item tooltips in the loot window allow item previewing before pickup.

  • The “HUD Configuration” settings section is renamed to “Interface”.

  • CD PROJEKT RED Account connection, My Rewards, and telemetry consent menus receive updates.

Photo Mode

Photo Mode expands its features and interface options:

  • Players can select multiple different characters to place in shots.

  • Poses and expressions are added for Geralt and placeable characters.

  • A confirmation prompt prevents accidental exits from Photo Mode.

  • Camera positions can be locked in place.

  • Environment presets and camera presets can be applied and saved.

  • Screenshot aspect ratios can be changed.

  • A first-person camera mode allows viewing the world through Geralt’s eyes.

  • Camera collisions with objects and walls can be toggled on or off.

  • Weather, time of day, and weather effect intensity can be adjusted.

  • Rule of Thirds lines with optional cinematic black bars can be toggled.

  • Camera coordinates appear in the UI.

  • Surrounding NPCs can be hidden.

  • Placeable props are added for scene creation.

  • The mouse cursor is visible in Photo Mode on PC.

Accessibility
  • An Accessibility section is added to the Settings menu, housing existing and new accessibility options.

  • The Bard’s Ballad preset can be enabled when starting a new game on the Just the Story difficulty or from the Accessibility section. It includes the following customizable options:

    • Vitality Regeneration Boost lets players adjust the activation threshold and regeneration intensity.

    • Infinite Breath prevents Geralt from running out of oxygen while swimming and diving.

    • Unlimited Item Durability prevents gear wear, removing the need for craftsman repairs.

    • Unlimited Boat Durability makes boats indestructible against rocks and sirens.

    • Ignore Item Weight removes inventory weight limits.

    • Faster Boats increases sailing speed across seas.

    • Toggle Witcher Sense changes the mechanic to a toggle instead of requiring a held button.

Quality of Life
  • Tutorials are streamlined to focus on core mechanics.

  • Combat can be quickly disengaged by holding the dodge button to unlock from a target, then pressing the sprint button to run.

  • Loot can be collected without dismounting Roach.

Modding
  • Cross Platform Mod Support powered by mod.io allows browsing and installing player-created mods from the main menu by linking a CD PROJEKT RED Account to mod.io. More information is available here.

  • REDkit receives engine and UI improvements to assist modders with content creation.

Fixes
  • Fixed an issue that prevented changing Right Stick Sensitivity when accessed from the main menu, and allowed stick sensitivity to be set to 0.69.

  • Fixed an issue where HDR settings occasionally failed to appear on consoles.

  • In the Eternal Fire’s Shadow – Fixed an issue where Forgotten Wolf School Gear Diagrams did not display in the UI after being received as a reward.

  • Wine is Sacred – Fixed an issue where fast traveling out of Toussaint during the “Search the wine cellar with Anna Henrietta” objective blocked quest progression. This fix is not retroactive.

Other
  • Ukrainian text localization is added.

PC-specific

Players must install the latest graphics drivers from NVIDIA, AMD, or Intel.

  • Path Tracing support is added.

  • NVIDIA DLSS 4.5 support is added with Ray Reconstruction.

  • AMD FSR 4 support is added with Frame Generation and Anti-Lag 2 for AMD Radeon RX 7000 Series and newer cards, falling back to FSR 2 on unsupported GPUs.

  • Intel XeSS 2.0 support is added with Frame Generation and Low Latency.

  • Ray-Traced HairWorks improves lighting and shading on hair.

  • DualSense controller haptic feedback support is added.

The Witcher 3: Wild Hunt — Remastered updates the system requirements for the game as shown in the table below:

The Witcher 3: Wild Hunt Remastered Version Released

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