An update for Team Fortress 2 is now available. It will be automatically applied upon restarting the game. Key changes include:
- Added missing string for the PNG filter when using the Decal Tool
- Added missing newline to the ‘Unable to initialize sound capture’ console message
- Included IsNextBot() method (GitHub fix from Bitl)
- Introduced support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
- Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
- Enhanced prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
- Resolved crash with game_round_win in KOTH (GitHub fix from doclic)
- Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
- Addressed Medieval Mode Auto-RP not matching lowercase input unless it begins with ‘a’
- Fixed backpack page buttons putting the ‘New’ label behind the button
- Corrected character info panel position
- Resolved The Front Runner using the wrong team color for the headset on the Stylin’ style
- Fixed Announcer VO with static at the end (community fix from Lindon)
- Added missing lightwarp setting for the Conniver’s Kunai and The Half-Zatoichi (community fix from Lindon)
- Corrected The Bazaar Bargain’s scope painting issue with Elfin Enamel war paint
- Fixed commentary text not displaying
- Resolved TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using ‘unsigned int’ mistakenly
- Fixed overlapping internal font names overwriting issue on Linux clients (GitHub fix from RoseyLemonz)
- Fixed Casual late-comers seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
- Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
- Resolved crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
- Fixed Mann vs. Machine bomb carrier voice line triggering during normal CTF with bots (GitHub fix from mastercoms)
- Rectified organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
- Resolved uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
- Fixed type cast warning due to pointer size mismatch (GitHub fix from SanyaSho)
- Corrected typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
- Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
- Resolved Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
- Fixed middle mouse causing kick in PASS Time (GitHub fix from ficool2)
- Corrected radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
- Resolved PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
- Fixed prediction for jumping with The Huntsman when charged/released (GitHub fix from wgetJane)
- Improved prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
- Increased PLAYER_FLAG_BITS to 32
- Removed temporary player jingle files for tf_delete_temp_files (GitHub fix from AndrewBetson)
- Eliminated MFC dependency in the launcher exe (GitHub fix from Slartibarty)
- Updated the ConTracker ‘Back’ button for longer localization strings
- Updated plr_hacksaw_event
- Fixed erroneous and asymmetric clipping across the map
- Adjusted pumpkin bomb quota to the correct level

