With its basketball-like battles and its aggressive versus mode, Supergiant’s lately launched Pyre would appear like a superb match for on-line multiplayer, nevertheless it seems to be unlikely that the sport will ever assist it, with the devs favouring in-person battles.
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There aren’t any plans so as to add on-line multiplayer, and within the recreation’s FAQ, Supergiant explains that for on-line multiplayer to be good, it might must be a central focus, however the studio determined to give attention to the story as an alternative. There was a time, nevertheless, the place it appeared extra probably.
Creative director Greg Kasavin advised Polygon that Supergiant even created an internet mode and examined it for a few weeks. There had been issues, although, and server-side challenges that stopped it from even coming shut to creating it into the sport.
“To have done the work properly would have extended our longest-ever project by a long amount of time, or required compromising on other parts of the game where we refused to budge,” he advised Polygon.
While squeezing on-line multiplayer in with an replace additionally sounds impossible, Kasavin isn’t ruling out one other version of the sport, if Pyre does effectively, which might comprise new options. “If Pyre became a big hit, we would of course look at opportunities to do more with it, much like we did with Bastion and Transistor before – but it’s way too early to tell at this point.”
Pyre is out now on Steam for £14.99/$19.99.
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