Pragmata’s Game Director Explains the Game’s Multiple Delays
The wait for Capcom’s new title has stretched on for years.
Pragmata’s promotional materials sparked curiosity among players, yet the game’s release was repeatedly postponed.
Recently, Pragmata’s game director Yeon Hee spoke with TheGamer and attributed the delays to work on gameplay systems and visual effects.
Although the core idea and overall concept remained unchanged, implementing the hacking puzzles proved particularly challenging:
“That’s the main reason for the delay. There were so many trials and errors to determine what could work and what performs best.”
Producer Naoto Oyama added: “Having two distinct mechanics — Diana’s hacking assaults and Hugo’s shooting — was one factor that required us to invest more time. We spent that time balancing the systems.”
At present, Pragmata is slated for release in 2026.
Source: iXBT.games

Overwatch Game Director on Overwatch 2’s BlizzCon 2019 Announcement: “You’re *** Idiots”
Sony Begins Adding QSSR Support to PlayStation 5 Games
225 GB+: Grand Theft Auto VI Receives Its First Patch
God of War: Sons of Sparta Is Coming to PS4 and Getting Two New Modes
GTA VI’s Development Budget Was Slightly Less Than the Cost of Building the Burj Khalifa
Major Microsoft Outage Affects Hospitals, Police, and Businesses
The Blood of Dawnwalker Update 1.2 to Add New Mode and Expanded Soundtrack
Players Can’t Believe the Graphics in New GTA VI Gameplay Teaser Are Real