
Gameplay Adjustments & Balancing
Siege Mode Refinements
To ensure a more balanced experience, Atonements have been deactivated for Normal difficulty.
Enemy Scaling Adjustments:
- The scaling rate for enemy damage resistance has been tempered, slowing growth from 5% to 4% per tier.
- We have implemented a hard cap on damage resistance: 60% for standard foes and 80% for Terminus-class enemies.
Atonement Tuning:
- Hardened Skins: Reduced the total number of stacks providing heavy hit resistance.
- Squad Unity: Extended the effective range to 25 meters.
- Split Up: Tightened the proximity requirement to 15 meters.
- Warp Storm: Increased the cooldown duration to 45 seconds.
- Hyperopia & Myopia: Adjusted damage reduction values, decreasing them from 75% down to 50%.
Battlefield Stratagems
- Squad Unity: Effective range increased to 25 meters.
- Split Up: Effective range decreased to 15 meters.
Weapon Arsenal
- Combat Knife: Slightly bolstered attack speed for non-heroic Relic variants.
- Bolt Carbine (One-Handed): Damage output increased by 15%. Additionally, the UI now accurately reflects the correct headshot multiplier.
General Improvements & Bug Fixes
- Resolved an issue where weekly rewards for Siege Mode failed to trigger.
- Fixed a bug that caused custom armor sets—specifically those derived from base sets with helmets—to vanish after a session restart.
- Restored the visual effects for the Tactical class’s “Radiating Impact” perk.
- Corrected an oversight where the “Marked for Death” signature perk lacked a cooldown.
- Addressed a bug causing the Bulwark’s “Defensive Mastery” perk to ignore its cooldown timer.
- Fixed an issue where the Sniper’s “Pattern of Excellence” perk had a cooldown period twice as long as intended.
- Resolved a bug that incorrectly swapped Restorative Stims for Medicae Stims when altering loadouts at a weapon drop pod.
- Fixed an error causing inconsistent damage stacking with Pyre weapon perks.
- Corrected a bug where specific pistol variants caused Gunstrike damage to fluctuate upon switching weapons.
- Resolved an edge case that occasionally prevented players from triggering a gunstrike against Pyreblaster Canisters.
- Fixed a vulnerability that allowed the Tech Priest to sustain friendly fire damage while using specific perks in Siege Mode.
- Addressed various pathing and collision bugs involving the Hive Tyrant in Siege Mode.
- Resolved multiple stability issues associated with Ordeals.
- Implemented several crash fixes and minor adjustments to localization, UI elements, and character customization.