
Gameplay Adjustments & Combat Balancing
Class Perks
Vanguard
- Moving Target: Enhanced the ability restoration rate, doubling it from 5% to 10%.
- Retribution: Boosted melee damage output from 25% to 30% for improved close-quarters efficiency.
Sniper
- Substantially reduced the base ability cooldown, dropping it from 125 seconds to 90 seconds to allow for more frequent use.
Bolt Pistol (Heroic Variant)
- Increased the lethality of Gun Strikes by 13%.
General Bug Fixes & Technical Improvements
- Resolved a synergy issue where the Techmarine’s “Counteroffensive Protocols” failed to trigger correctly alongside the “Lethal Perimeter” perk.
- Addressed a bug preventing the Heavy Bolt Rifle’s “Able Reload” perk from activating when used in conjunction with Techmarine abilities.
- Fixed a mechanical error with the Omnissian Axe’s “Static Charge” perk, which was inadvertently penalizing damage instead of boosting it.
- Eliminated a visual glitch that caused a persistent blur effect to remain on the HUD after utilizing a healing injector.
- Corrected a functional error regarding the cooldown timer for the Techmarine’s “Decapitating Stratagem” perk.
- Fixed a customization restriction that made it impossible to apply Ultramarines DLC skins to the Heroic Heavy Bolter.
- Cleaned up the VO Selector by removing the Vox filter from the audio preview.
- Implemented critical performance optimizations for Steam Deck users, addressing 100% CPU utilization and low frame rate issues.
- Refined various Battlefield Conditions for better consistency.
- Polished several localization strings and minor UI elements for better clarity.