Patch Notes for Hotfix 12.1

Patch Notes for Hotfix 12.1

Patch Notes for Hotfix 12.1

Gameplay Adjustments & Balancing

Techmarine Class

  • Replenishing Salvo: This perk will no longer trigger its cooldown if the player’s equipment is already at maximum capacity.
  • Battlefield Repairs (Reworked): All squad members now recover one additional armor segment whenever a Majoris or Extremis-tier enemy is finished.
  • Inexorable Salvo: This perk has been buffed; its effects now persist for an additional 15 seconds after the ability concludes.
  • Decapitating Stratagem: Refined the restoration logic to ensure the ability only recharges once it is entirely depleted. This prevents the perk from triggering prematurely on a single kill, ensuring no ability energy is wasted.
  • Adjusted the costs of several Techmarine perks to better align with gameplay balance.

General Bug Fixes & Improvements

  • Implemented several stability fixes to address common crash scenarios.
  • Disruption Progression: Resolved a critical issue that caused a softlock, previously preventing progress following the Heldrake encounter.
  • Added a dedicated voice preview option within the voice selection menu.
  • Normalized audio levels for Voice Packs to ensure they match the volume of standard dialogue.
  • Fixed a physics glitch where Tarantula turrets would occasionally shift position immediately after activation.
  • Addressed multiple minor collision errors throughout the Disruption mission.
  • Resolved various minor inconsistencies affecting Battlefield Conditions.
  • Applied several minor fixes to character customization options.
  • Corrected various localization errors and text strings.
  • Implemented minor UI polish and performance fixes.

Source