
Gameplay Adjustments & Balancing
Techmarine Class
- Replenishing Salvo: This perk will no longer trigger its cooldown if the player’s equipment is already at maximum capacity.
- Battlefield Repairs (Reworked): All squad members now recover one additional armor segment whenever a Majoris or Extremis-tier enemy is finished.
- Inexorable Salvo: This perk has been buffed; its effects now persist for an additional 15 seconds after the ability concludes.
- Decapitating Stratagem: Refined the restoration logic to ensure the ability only recharges once it is entirely depleted. This prevents the perk from triggering prematurely on a single kill, ensuring no ability energy is wasted.
- Adjusted the costs of several Techmarine perks to better align with gameplay balance.
General Bug Fixes & Improvements
- Implemented several stability fixes to address common crash scenarios.
- Disruption Progression: Resolved a critical issue that caused a softlock, previously preventing progress following the Heldrake encounter.
- Added a dedicated voice preview option within the voice selection menu.
- Normalized audio levels for Voice Packs to ensure they match the volume of standard dialogue.
- Fixed a physics glitch where Tarantula turrets would occasionally shift position immediately after activation.
- Addressed multiple minor collision errors throughout the Disruption mission.
- Resolved various minor inconsistencies affecting Battlefield Conditions.
- Applied several minor fixes to character customization options.
- Corrected various localization errors and text strings.
- Implemented minor UI polish and performance fixes.