Onimusha: Way of the Sword proudly commands the latest cover of Game Informer. During my immersive visit to Capcom’s headquarters in Osaka—where I went hands-on with the title and interviewed its creators—I also sat down with Motohide Eshiro. Eshiro served as the planner for the original Onimusha: Warlords and directed Onimusha 2: Samurai’s Destiny, alongside overseeing its recent HD remaster.
While I’ve already published a comprehensive retrospective detailing the franchise’s origins, its early identity as “Sengoku Biohazard,” and its lasting legacy—which you can read here—my conversation with Eshiro also touched upon the emotional weight of witnessing this beloved franchise make its comeback after a staggering two-decade hiatus. Although he isn’t directly attached to the development of Way of the Sword, Eshiro continues to lend his expertise at Capcom as a producer, guiding and mentoring the next generation of creative talent.
Seated right beside Way of the Sword director Satoru Nihei, Eshiro confessed that he has been profoundly astonished by how dramatically video game fidelity and action mechanics have progressed over the last twenty years. More importantly, he feels that Nihei and his development team have completely mastered the nuances of traditional combat.
“I genuinely believe that the swordplay is one of its greatest assets,” Eshiro remarks. “It represents a fascinating evolution from the original formulas while expertly preserving iconic mechanics like the Issen counter. That gratifying impact, combined with the strategic pacing and rhythmic push-and-pull of authentic Japanese sword fighting, has been captured brilliantly to establish a much more grounded, realistic tone for the action.”
Hearing such high praise from a industry veteran visibly humored Nihei, bringing a polite, endearing bashfulness to the room. Reverently describing Eshiro as a living legend, Nihei admitted that earning his approval carried immense weight. “When industry legends like [Eshiro] evaluate your project, the nerves inevitably kick in,” Nihei shares with a smile. “You half-expect them to ask what on earth you’re doing. The pressure is undeniable, but getting their authentic perspective is something I deeply look forward to.”
Elaborating on his final impressions, Eshiro expressed deep admiration for what the current team achieved using modern hardware. “As someone who poured their heart into the foundational titles, I am thoroughly impressed and relieved to see the franchise in such capable hands,” he concludes. “I am genuinely thrilled for players to experience this adventure for themselves.”
True to his legacy-minded roots, Eshiro leaves us with a final piece of advice for newcomers and returning fans alike: “If you’re eager for Way of the Sword and want to appreciate how far the series has come over the past twenty years, I wholeheartedly encourage everyone to revisit the Onimusha 1 and 2 remasters.”
Ahead of this exclusive cover feature, I replayed both remasters from start to finish. Despite loving them in my youth, I was genuinely surprised by how remarkably well they hold up today. The original Onimusha: Warlords remains an architectural marvel—truly embodying its early developmental moniker of “Sengoku Biohazard” by transplanting survival-horror design philosophies (complete with isolated, claustrophobic estates akin to the Spencer Mansion) and swapping out tactical firearms for razor-sharp katana. Meanwhile, Onimusha 2: Samurai’s Destiny aggressively scaled up the ambition, introducing an intricate rapport system and branching narratives that remain fascinating studies in video game design.
All of this is to say that I completely endorse Eshiro’s recommendation: dive into the first two masterpieces if you need to sharpen your blade while waiting for Way of the Sword.
We will continue unpacking Capcom’s grand revival of Onimusha all month long as part of Game Informer’s exclusive coverage hub. Expect a steady stream of deep-dive gameplay showcases, developer interviews, and behind-the-scenes features (including our signature Rapid-Fire segment) over on the official Game Informer YouTube channel. Be sure to bookmark our Onimusha: Way of the Sword coverage hub so you never miss an update!
In the meantime, explore more of our exclusive Onimusha: Way of the Sword coverage below:
- A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro
- Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword
- Capcom Says Onimusha: Way Of The Sword Success Being The ‘Pinnacle Of Swordplay Action Games’ Is What Success Looks Like After A 20-Year Gap
- There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back
- Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place
- Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages
- How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist
- Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap
- Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword
What is your absolute favorite entry in the Onimusha series? Share your memories with us in the comments below!


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