Zelda: Ocarina of Time and WoW: Forever Are the Right Kind of Remakes
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Why are video game remakes everywhere? The answer may be straightforward: original ideas are difficult to develop, while modern games demand more time, money, and resources than ever. Even a sequel to a proven hit can be a costly gamble. Publishers, meanwhile, need dependable releases on a faster schedule. Remakes help fill that need—and keep older games in circulation in an industry where rapid advances in technology can quickly make classics feel dated.
All of that is true. But could the people making remakes have motivations beyond learning Unreal Engine 5, bridging a gap between major releases, or responding to market demand? This week offered a resounding yes: two remarkable new takes on some of gaming’s most influential works arrived on back-to-back days. They are The Legend of Zelda: Ocarina of Time and World of Warcraft: Forever.
A few months ago, I argued that we should be clearer about what we want from remakes. These are the kinds of projects we’ve been hoping for.
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