Kingdom Come Creator Criticizes Game Studios Working with Sweet Baby Inc

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Dan Vávra has learned that Sweet Baby Inc. took part in work on Marvel’s Wolverine, and he is unhappy about it.

Game designer, Warhorse studio founder, and Kingdom Come: Deliverance co-creator Dan Vávra took to his X social media page to question the reasons why sensitivity specialists from Sweet Baby are invited to participate in the development of blockbuster projects like Marvel’s Wolverine.

I decided to figure out who these “narrative consultants” actually are, and I just cannot understand: why hire someone as a story consultant for a $300 million game whose only experience is “additional writing” for a pixel-art tower defense strategy game with synthwave elements where the story is built around “defending a city from the living embodiment of greed”? Especially if this person gives lectures stating that “the best stories are born where there is no place for ‘white people’,” or says they came to “burn the gaming industry to the ground,” and also believes that “Tarantino’s work must be mercilessly criticized until it disappears completely.”
Dan Vávra

Vávra does not understand why working as a consultant on AAA games with budgets of hundreds of millions of dollars does not require comparable experience in the gaming industry, specialized education, or a notable portfolio.

How did it even happen that working for a company that teaches people who are a thousand times more talented and experienced how to do their jobs on AAA games with budgets of hundreds of millions of dollars requires neither relevant education, nor experience, nor any truly weighty professional track record? This is like asking a janitor to perform brain surgery on someone. Not to mention the fact that most of the games they worked on as consultants ultimately turned out to be commercial failures. Why? Where is the logic here at all?
Dan Vávra

Vávra’s tirade was a response to a comment by blogger Legendary Drops, who also did not understand why Sweet Baby was brought in to work on Marvel’s Wolverine.

Serious question: why does a game about a man with an exoskeleton [most likely meaning endoskeleton — editor’s note] made of a fictional metal, living in a fictional version of our world and participating in fictional events, need a culture consultant? Even two consultants. The game cost $300 million, by the way.
Legendary Drops

 

Source: iXBT.games

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