Hidetaka Miyazaki Explains the Philosophy of Difficulty in Games Like Dark Souls and Elden Ring
“We are committed to creating challenging experiences, but we never aim for them to feel unfair or unreasonable.”
In an indepth conversation with Game Informer, Hidetaka Miyazaki explored the core philosophy behind the difficulty of FromSoftware’s titles—games known for “pushing players to their absolute limits.”
“We are frequently recognized for the difficulty of our games, but it’s not about just increasing the challenge for the sake of it—maintaining fairness is vital. Our goal is for the player to understand exactly why they failed whenever they die.”
According to Miyazaki, the development team has always understood that players would occasionally feel overwhelmed or frustrated, yet they view this as a fundamental component of the FromSoftware gameplay loop.
“We work hard to design a learning curve and a feedback cycle that allows players to take away valuable lessons for their next attempt. We believe in demanding games, but we draw the line at experiences that feel rigged or unjust.”
Source: iXBT.games
Rockstar Overhauls Gunplay and Movement for GTA VI With Focus on Realism
Russo Brothers Say They Are Not Fixing All Marvel Universe Mistakes in Avengers: Doomsday
Mister Sinisters First Appearance Spikes in Comic Market Value After 39 Years
New Bodycam Version Shows High Level of Realism in Footage
Acer Introduces Project DualPlay Mini Portable Console Concept That Converts into a Mini Laptop
Hi-Fi Rush Developer Mocks DLSS 5
Acer Announces Predator Atlas 7 Handheld PC with 7-Inch Display
Xbox Clarifies Reason Behind Fable Protagonist Design