Hidetaka Miyazaki Explains the Philosophy of Difficulty in Games Like Dark Souls and Elden Ring

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“We are committed to creating challenging experiences, but we never aim for them to feel unfair or unreasonable.”

In an indepth conversation with Game Informer, Hidetaka Miyazaki explored the core philosophy behind the difficulty of FromSoftware’s titles—games known for “pushing players to their absolute limits.”

“We are frequently recognized for the difficulty of our games, but it’s not about just increasing the challenge for the sake of it—maintaining fairness is vital. Our goal is for the player to understand exactly why they failed whenever they die.”
Hidetaka Miyazaki, Creative Director at FromSoftware.

According to Miyazaki, the development team has always understood that players would occasionally feel overwhelmed or frustrated, yet they view this as a fundamental component of the FromSoftware gameplay loop.

“We work hard to design a learning curve and a feedback cycle that allows players to take away valuable lessons for their next attempt. We believe in demanding games, but we draw the line at experiences that feel rigged or unjust.”
Hidetaka Miyazaki, Creative Director at FromSoftware.

 

Source: iXBT.games

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