Here’s the Vampire Coast unit roster in Total War: Warhammer 2, that includes big crabs

Following final week’s announcement that the salt-flavoured undead of the Vampire Coast could be Total War: Warhammer II’s subsequent DLC faction, developer Creative Assembly has revealed their Legendary Lords and, now, their military roster. We’ve gathered all the small print beneath.

Many locally predicted the inclusion of Luthor Harkon, Count Noctilus, and even Aranessa Saltspite, however there’s one Legendary Lords that nobody may’ve seen coming, as a result of she’s a completely unique creation. Each lord appears like they may work together with the brand new roster in intelligent methods, as per the Tomb Kings DLC, whereas the military itself appears to be one of the vital eclectic within the game.

As mentioned on the reveal stream, it’s very closely targeted on gunpowder items – much more so than the Empire or Dwarfs. There can also be a mechanic underneath which the Vampire Coast’s taking pictures will get weaker with successive volleys, which ought to drive a singular response from any opponent: baiting and screening taking pictures assaults with fodder items will likely be vital. Like the Vampire Counts, the Coast doesn’t lack for fodder of its personal, and has loads of distinctive monsters. But there’s a definite lack of cavalry and armoured heavy infantry – Depth Guard appear to be extra damage-oriented.

Vampire Coast Legendary Lords

Luthor Harkon

Sired way back by Abhorash, the progenitor of the Blood Dragon bloodline of martial vampires, Luthor Harkon has plundered the Lustrian coast for hundreds of years. He is the founder and governor of the Vampire Coast, and can accordingly take over the present Vampire Coast faction when the DLC lands. Driven mad and reduce from the Winds of Magic by a magical lure set by the Lizardmen, he can not forged any spells in any respect.

To compensate for this, he’s extremely proof against magic injury and confers this resistance to close by friendlies. He can even fireplace his pistol on the transfer, is pretty fast, reasonably sturdy, and a very good duelist.

Count Noctilus

The antagonist of the naval-themed tabletop game Dreadfleet, Noctilus was as soon as Nyklaus von Carstein of Sylvania, however was drawn to the maelstrom on the coronary heart of the ocean to feast upon its darkish magic. He forged a magical ritual to move himself and his citadel to the Galleon’s Graveyard – the Warhammer equal of Davy Jones’ locker – and was there reborn as Count Noctilus.

Noctilus is a tank: he’s sluggish for a vampire, however has excessive mass and armour, can regenerate misplaced HP, and has a Necrofex Colossus as a mount possibility. He additionally comes with a polearm, making him efficient towards armoured or massive items, and casts spells drawn from the Lores of Vampires and Shadow. His begin place is the Galleon’s Graveyard, which has been added to the centre of the ocean, south of Ulthuan.

Aranessa Saltspite 

Another Dreadfleet character, Aranessa Saltspite is without doubt one of the most feared pirate captains of Sartosa, mentioned to be the daughter of the ocean god Manann. She is technically alive fairly than undead, however her vampiric first mates recruit for her crew by reanimating the corpses of the drowned whereas out adventuring. The remainder of her crew are comprised of human pirates referred to as the Sartosa Free Company, and she or he begins in Sartosa – which is why the pirate kingdom was not too long ago added to the Mortal Empires map.

Saltspite is deadly in melee, capable of sort out blocks of infantry with sweeps of her halberd, which might in any other case problem armoured and enormous threats. She’s fast and has excessive melee defence and bodily resistance to symbolize her agility, however has low armour and HP. She can even pin enemies together with her ‘net’ capability.

Cylostra Direfin

Excitingly, Cylostra is the primary Warhammer character to be created fully by Creative Assembly (lead narrative designer Andy Hall as soon as labored on Dreadfleet, and we think about this may have helped safe Games Workshop’s belief, together with CA’s typically impeccable dealing with of the IP). Cylostra was as soon as the favoured court docket singer of a Bretonnian king, however drowned in a storm whereas en route to sing for the Phoenix King of Ulthuan. She begins on the coast of the brand new world, between Mazdamundi and Morathi.

As a ghost, she is proof against bodily assaults, however is in any other case pretty fragile. She can summon a regiment of undead Bretonnian knights to protect her, although, and is a strong caster of the Lore of the Deep. She can even use songs to buff pleasant items, and sluggish or injury enemies.

Lords

  • Vampire Fleet Admiral (male) – hybrid melee/caster, makes use of Lores of Vampires, Death, and Deeps, specialises in anti-large, anti-armour
  • Vampire Fleet Admiral (feminine) – hybrid melee/ranged/caster, makes use of Lores of Vampires, Death, and Deeps, adaptable as a consequence of loadout customisation

Heroes

  • Vampire Fleet Captain (feminine) – hybrid melee/caster, makes use of Lores of Vampires, Death, and Deeps
  • Gunnery Wight – ranged help; armour-piercing, buffs close by missile items
  • Mourngul Haunter – armour-piercing anti-infantry, has Vanguard and Stalk, regenerates HP in melee, sturdy cost

Infantry

  • Zombie Pirate Deckhand mob – include twin swords, higher than Skeleton Warriors however worse than Empire Swordsmen
  • Zombie Pirate Deckhand mob (polearms) – the above, however anti-armour and anti-large
  • Zombie Pirate Gunnery mob – include pistols and swords, mediocre in melee however provide massed on-the-move pistol fireplace
  • Zombie Pirate Gunnery mob (rifles) – a ‘sidegrade’ to the above, sacrificing move-and-fire capability for vary, accuracy, and stopping energy
  • Zombie Pirate Gunnery mob (hand cannons) – one other sidegrade; hand cannons are corresponding to blunderbusses, and deal vital medium-range injury with excessive knockback
  • Zombie Pirate Gunnery mob (bombers) – smaller than different gunnery mobs, can throw bombs into melee on the belief that the enemy will really feel their losses extra keenly than you’ll by pleasant fireplace
  • Depth Guard – heavy infantry with a sword and a hook hand: armoured however not shielded (suppose Grave Guard however extra of a injury seller, and thus much less sturdy)
  • Depth Guard (polearms) – the above, however anti-large: use to defend susceptible ranged items from cavalry and harassers
  • Syreens – comparatively fast, near-immune to bodily injury however susceptible to magic, offers magical armour-piercing injury
  • Bloated Corpse – fairly fast self-destructing infantry, explodes on contact with enemy or when HP falls beneath a sure threshold
  • Deck Gunners – long-ranged weapon groups with armour-piercing, goal penetration, and ‘shield breaker’ impact on hit

War Beasts

  • Fell Bats – equivalent to Vampire Counts’ Fell Bats
  • Deck Droppers – a bat holding a rifleman: flying missile cavalry
  • Deck Droppers (bombers) – a bat holding a hand canonneer and capable of drop bombs, just like Gyrobombers and Terradons
  • Scurvy Dogs – serve an equivalent position to Dire Wolves

Artillery

  • Carronade – long-range anti-large cannon, just like Empire and Dwarf equivalents, however can load stable or grapeshot
  • Mortar – oblique plunging firepower, sturdy vs gentle armour, can load explosive or quicklime ammo
  • Queen Bess cannon – huge vary and blast injury, fires in an arc, causes motion penalties to focus on on hit

Monsters

  • Mournguls – quick monstrous infantry: armour-piercing, could Vanguard and Stalk, regenerates HP in melee
  • Animated Hulks – monstrous infantry (suppose resurrected ogres): first ‘heavy’ unit, sturdy in melee, supreme to display screen for missile items
  • Rotting Prometheans – massive crabs: excessive mass and armour, missile resistant, cost defence vs massive, however comparatively sluggish
  • Rotting Prometheans Gunnery mob – the above, however ridden by hand canonneers
  • Rotting Leviathan – an enormous crab: extraordinarily excessive armour, HP, mass, and missile resistance, cost defence vs all, armour-piercing melee assaults, ridden by riflemen
  • Necrofex Colossus – hybrid ranged/melee monster: can transfer and fireplace, see over most obstacles, and summon Zombie Deckhands
  • Death Shriek Terrorgheist – flying monster: equivalent to the Vampire Counts’ Terrorgheist
 
Source

Strategy, Total War: WARHAMMER II

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