GTFO, the co-op action-horror game made by Payday veterans together with its lead designer, is coming this spring in line with a press launch from developer 10 Chambers Collective. To have a good time this narrowing of its launch window, the unbiased Swedish studio has put out a mini-documentary concerning the making of the game.
The 10-minute video contains new gameplay footage and in-depth dialogue of how GTFO hopes to face out. For one, the story is not going to unfold by way of a conventional marketing campaign, however by free, steady updates, wherein you’ll regularly study why you’ve been trapped within the game’s sinister underground advanced, and by whom. The documentary additionally previews two completely different environments, part-inspired by Ridley Scott.
“The style of the environments are purposely picked to start off in something that registers as natural and normal,” says Ulf Andersson, inventive director for GTFO, founding father of 10 Chambers Collective, and creator of Payday. “And then, as players progress through the game, this will of course change and become, I guess, weirder and weirder.”
The devs additionally emphasise that GTFO is concentrating on the hardcore; those that are prepared to really cooperate to beat its challenges.
“You’re almost always running out of ammunition. You’re almost always running out of health”, developer Simon Viklund says. “If you want to survive, you have to use all your tools and instincts to detect a combat situation before it happens, prepare for it, and control the action.”
Read extra: the best co-op games on PC
GTFO is on Steam for those who’d prefer to study extra or drool over some darkish and gloomy screenshots. With its deal with technique, communication, and true teamwork, it definitely sounds prefer it’s taking a distinct strategy than different, extra chaotic co-op motion games, resembling Vermintide and the pioneering Left 4 Dead.
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