Friday the 13th: The Game has bought over 1.eight million copies in its first two months on Steam Early Access. Not unhealthy contemplating the myriad technical points and lots of detrimental critiques it is had from gamers.
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Developers Gun Media introduced the gross sales figures when chatting with GIBiz. Studio boss Wes Keltner could be very open within the interview, admitting that the inexperienced crew “weren’t prepared for the large inflow of gamers that hit us day one.”
“We checked out our participant numbers from the beta, together with pre-orders after which added a 30% cushion,” Keltner continues. “That’s how we arrange our servers and database for launch. We had been soooo fallacious. 100,000 gamers hit us within the first 20 minutes, and our servers melted. Our first weekend was chaos. The total crew slept at their desks making an attempt to maintain up with demand. It’s an expertise I will always remember. With our small price range, we could not afford a big scale QA effort. We did a PC beta, and gleaned plenty of nice knowledge from that. But once more, we weren’t prepared for the tidal wave of gamers.”
Keltner additionally talks concerning the lack of price range Gun Media needed to make Friday the 13th: The Game, saying that the overall cash spent on it earlier than launch “would solely cowl half the animation price range for AAA video games.”
With the sport’s reputation and subsequent revenue, Gun Media targeted on reinvesting in it, working on new maps and characters released for free, however the greatest chunk of it has been put into QA in an effort to flatten out server points. After all, it is these technical issues which have triggered the sport to draw unhealthy critiques. At least, based on Keltner, who says “most of the low scores and detrimental impressions had been primarily based on efficiency and server points, and never gameplay.”
Keltner appears assured that, someday, Friday the 13th: The Game might be performing on the stage it must be. It’s not there but, however the earnings the sport is making are getting used to eradicate server issues and different technical points.
You can learn the remainder of the interview with Keltner over on GIBiz. The sport itself is obtainable on Steam Early Access.
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