Destiny 2’s weapons and armour get particular person shaders

The Destiny 2 beta is dwell on PlayStation four, which implies information is trickling out. We’ve seen the weapon and armour element display screen for the primary time, which fills in a few of the final blanks about how your gear will work. Headline information: Legendary gear (an important) will stand up to a few new mod slots, dealing with infusion, elemental injury on power weapons, and particular person shaders.

For all of the exotics we all know of up to now, try our Destiny 2 Exotic weapons guide.

Destiny 2’s weapons and armour get particular person shaders

The infusion button, with which you’ll sacrifice a higher-level gear piece to deliver certainly one of your outdated favourites as much as its assault worth, returns beneath an all-new part of the UI: weapon mods. If a gun is an power or energy weapon, there’s area for an elemental injury mod subsequent to the infusion button – it appears doubtless that we’ll be capable of swap this out within the ultimate sport, enabling us to decide on the kind of elemental injury that power weapons will do. That’d be a welcome new characteristic, as no-one wants a vault filled with solely Void sniper rifles.

All legendary weapons even have a weapon shader. The beta doesn’t allow us to play with any of those, however assuming they work like armour shaders, they’ll apply a preset color scheme to your gun – this little doubt explains why we noticed a Hunter working across the trailer with a New Monarchy gun in inexperienced colouring, reasonably than the normal crimson.

Note the individual shader button and mysterious missing middle mod

On a associated observe, it seems like armour shaders are utilized on particular person armour items now, reasonably than with a single shader throughout your complete character. This and the addition of weapon shaders will enable rather more exact character customisation. Besides the shader and infusion buttons, armour items within the beta even have a mysterious lacking mod. Wonder what that is for? Elemental shielding, maybe?

It’s value mentioning unique weapons haven’t any customisation choices in any respect – there’s only one row of perks and no weapon mods UI, so no shaders. It doesn’t even appear to be infusions might be attainable, on present proof, however there’s each probability this might all change.

No infusion button, shader, or elemental mod, even on an elemental exotic

 
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