1997 vs 2007 vs 2017: how is videogame character design evolving? Part two
The direct descendant of 1997’s muscle-obsessed male character design may be present in 2007’s Crysis. Nomad and his squad are outfitted with nanosuits, which give them the looks of a type of cyborg adonis, the rope-like textures of their apparel mimicking a bodybuilder’s shredded physique. If you are taking any inventory in the concept unrealistic...









