Rust

Rust

The latest Rust news. Reviews of game innovations and discussion of the latest updates.

Devblog 117

Rust

No patch as we’re focused on the XP update for next week. On the prerelease branch you can try the new UI, the quick crafting menu, and the level-up animation. The blog also has details on making gunplay great again, upcoming armour, and more. XP SystemMaurino Berry We’re on track for merging prerelease into Main...

Community Update 93

Rust

Print worthy fan art, handmade Rust items, a working casino, and much more. Welcome The header was made by Tatten for Phaedo82’s Youtube channel. I thought about just saying that, as it’s such a striking piece of art that there’s nothing I felt I could add, but then I found myself writing about it anyway....

Devblog 116

Rust

Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We’re upgrading servers with this patch, so they’ll be some extended downtime. We’ll tweet when that’s all resolved. Motion BlurGarry Newman Motion blur is back. Some people hate it, some people love it (especially lone woolfes)....

Community Update 92

Rust

Surviving solo, Rust hobos, pixel art, and what you should never, ever say in voice chat. Welcome The brilliantly named EpicMilk123 is responsible for the header image. Inspiration came from both Rust and Firewatch, which means we get a Rusty scene in a Firewatchy colour scheme. Don’t you just love technical writing? Also notable: the...

Devblog 115

Rust

Improved decay, smarter deployable repairs, and the return of Garry. We’ve also got a look at upcoming ‘barren’ maps, the return of radiation to the world of Rust, and a release date for the XP system. I’m BackGarry Newman I’ve returned from paternity leave, but Helk will remain the project lead. I took over as...

Community Update 91

Rust

Bone chin strap. Welcome Apologies for the rushed feeling to the Update this week. I’ve eaten some spoiled wolf meat or something because everything bad about the world is ending up in my toilet. The doctor couldn’t do anything, and the exorcist just ran away and changed religion. I’ll do my best. With the pleasant...

Devblog 114

Rust

Decay improvements, an update on the XP system, dungeon art, and more. Melee VerificationAndré Straubmeier Since the line-of-sight and distance verification for projectiles has gotten quite solid I decided to add a similar system for melee weapons this week. It uses the same lag compensation as the one for projectiles, so it should be just...

Community Update 90

Rust

A wonderful Rust animation, excellent builds, and the many uses of charcoal. Welcome The header is from Cas van de Pol’s excellent animation, Rust: A Love Story. It’s the tale of a man, a woman, an open mic, and the rest is very much Rust. You almost certainly know the ending, but the journey is...

Devblog 113

Rust

It’s a wiping update today. A new dawn for servers that brings updated dungeons, weapon attachments, performance improvements, and more. We also have an update on the upcoming XP system. XP SystemMaurino Berry I’m still working on this. It’s not live with this patch, but it’s playable on the pre-release branch on Steam. On there...

Community Update 89

Rust

The Metal Facemask IRL, some cinematic videos, great builds, and more. Welcome Maybe we should ask GoriachieKluchi to help us balance Rust? After all, he’s spent a good time physically making the items from the game in a manly fashion. He hits metal, he shapes leather, and the end results are incredible. He knows better...

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