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Game news for PC and consoles: announcements, release dates, reviews, guides, and system requirements.

Hollow Knight: Silksong Patch Improves Gamepad Support and Enemy Behavior

Games

Team Cherry is steadily resolving a range of issues in the game. Team Cherry has released another patch for Hollow Knight: Silksong. The update focuses on fixing various bugs — for example, it addresses cases where enemies would leave the play area and fail to return. Loot drop mechanics were also adjusted: the drop chance...

Witchbrook Wizarding Life Sim Delayed Until 2026

Games

Witchbrook — a cozy, magic-infused life sim — has been pushed back to 2026. Witchbrook, the spellcraft-driven life-sim from Chucklefish, has been delayed until 2026. First hinted at in 2017, the project was expected to arrive this winter but will now take additional time to reach the polish the team envisions. Described by many as...

Louisiana: Street Art and Statues

bursts with colorful murals, striking street art, and evocative public sculpture — and our map and asset teams have drawn heavily from these visual cues while crafting the upcoming DLC for . In this post, we’re taking you on a closer tour of some of the artworks that inspired our world-building. Street art Louisiana’s murals...

Acclaimed Narrative Adventure 1000xResist Arrives on PlayStation and Xbox Next Month

Games

1000xResist, one of 2024’s most celebrated indie releases, is expanding to PlayStation 5 and Xbox Series X|S (including Xbox Game Pass) on November 4, 2025. The transfer brings the game’s acclaimed narrative and atmospheric world to next‑generation consoles. Developed by Sunset Visitor, 1000xResist first debuted on PC and Nintendo Switch on May 9, 2024. The...

Battlefield 6 Developers Promise Fix After Players Report “Ghost Bullets”

Games

“We are actively investigating this issue.” The Battlefield 6 development team has started receiving reports from players about so-called “ghost bullets.” We’re actively investigating this issue. It appears when a target visibly registers as hit (blood splatter is shown), yet the interface does not record any damage — for example, there is no hit marker...

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