One Million Objects and Stable FPS: Ghost of Yotei Developers Reveal Performance Secret
Sucker Punch described how Ghost of Yōtei presents vast, richly detailed landscapes without sacrificing performance. The team extended the draw distance, shifted object management to the GPU, and aggressively culls unseen elements before G-buffer processing. Distant mountain ranges are baked into textures, and GPU-driven rendering allows them to double the density of grass and objects:...









